Warrior vs wizard | Page 6 | The Legend of Mir

Warrior vs wizard

every warrior above lvl 120 has atleast speed 18

Maybe try laying down a fb/fg or both? I've spanked every war that's tried to 1v1 my by simply walking in fg, waiting for them to come in and cop them while slowed. Single damage when they're not slowed. My wiz is 154 and I've spanked loads of wars.
 
I no how to pvp my point is this warrior obliterated a fully defence wizard, had I not been pressing the instant heal npc id have been reved and dead in 2 or 3 seconds
 
Why were you standing still in a pvp test. That doesn't make sense.

A real test is both players using all their abilities. I can smash anyone in no time if their standing still, doesn't test anything lol.
 
if you read the rest of this post you will see ds state he cant hit zade for more than 100hp a hit, this debunks that.

This post is not about pvp prowess, its stating PDR is making wiz invincible so im trying to show that it simply isn't the case.
 
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i think ignore target defence should cut through wizzies shield to be honest, or it should atleast ignore that pdr lol
 
There really should be a balance between classes. But clearly this does not exist.
- I never understood why the shield of wizards has PDR but of Taoists do not, even if it uses Devils Vision ....To use DV I should give CONFUSION first. Which meant more time
- As I said in the suggestions section, related to Taoists, the last 3 spells are totally unusable
- I don't understand why REPENT don't apply in PVP
- The fact that other classes can regenerate HP is again something I don't understand, and worse, wizards regenerate their HP from Taoists pets.
- The leveling problem is not fixed. Even with 25% of spells, most Taoists cannot keep up with others. The fact that 2 Taoists are in the top only reflects the fact that they have more time to stay in the game. In this event I saw a wizard who did in one day 1 lvl (from 176 to 177) something that a taoist can not do. ( i did like 25%)
 
I think back when repent worked in PVP all pk turned to bunch of useless scum running around till the debuff goes away
 
i remember when repent was in pvp , u had tao's actually needing to PURI so that there DPS could do DPS

agreed with sabriel tho , the last few spells for tao been a bit naff - holyfreeze is dope but i dont really see the need or use for the other 2 ?
 
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Only one tdb slash is supposed to cut thru shield. So you’d get 1500 cutting thru shield minus ur ac/resist the second slash would be blocked by ur pdr. That’s how it was designed. That’s how it’s works on we made servers. That’s how it’s works In China with millions of player.

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AC is defence, PD is physical defence (multiplies AC), this gives a total figure for defence
TDB ignores target defence and damage is calculated based on that
THEN after the damage is calculated, PDR is taken into account which reduces damage, it's literally in the name "physical damage reduction"
PDR is not a defence stat, it's a damage reduction stat

TDB is working exactly as intended

On another note, if you want to compare COP vs TDB, you should multiply the TDB damage by 6.25, because TDB hits 100 times per minute, COP hits 16 times per minute, so TDB is hitting 6.25 times as many hits. A warrior with 12k hp doing 300 damage per tdb will beat a wiz with 6k hp doing 2.5k per cop. Do the maths

Pdr would be fine on its own. It’s because Andy re coded shield to be 60% pdr. Shield should be AC and AMC. NOT PDR

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i think ignore target defence should cut through wizzies shield to be honest, or it should atleast ignore that pdr lol

I think shield should be ac and amc not pdr mdr.
How about make warriors rage give pdr instead of ac.
That’s basically what’s happened.
Euro Mir warriors defence speak gives ac
Arcadia Mir warriors defence spell gives ac
Euro Mir wiz defence spell gives ac
Arcadia Mir wiz defence spell give 60% physical damage reduction.

That in my opinion is quite a drastic change.
 
Only one tdb slash is supposed to cut thru shield. So you’d get 1500 cutting thru shield minus ur ac/resist the second slash would be blocked by ur pdr. That’s how it was designed. That’s how it’s works on we made servers. That’s how it’s works In China with millions of player.

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Pdr would be fine on its own. It’s because Andy re coded shield to be 60% pdr. Shield should be AC and AMC. NOT PDR

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I think shield should be ac and amc not pdr mdr.
How about make warriors rage give pdr instead of ac.
That’s basically what’s happened.
Euro Mir warriors defence speak gives ac
Arcadia Mir warriors defence spell gives ac
Euro Mir wiz defence spell gives ac
Arcadia Mir wiz defence spell give 60% physical damage reduction.

That in my opinion is quite a drastic change.

So you only want 1.5k damage to go past shield meaning you can 2 hit a wiz and kill any wiz within 2 seconds as 4 hits in 2 seconds. Sounds like balance to me. Just curious tho would wiz be buffed to the point that when a warrior comes into inferno fg and FB that die within 1 seconds as way to combat and balance things out. Or is this just a way for warrior to dominate?

Because all I see is warriors want to build glass cannon and either have buffs made to make them tanky (mdr on protection field) or to give you the ability to ignore pdr. To 2 hit a wiz.

Andy can never win, because the minute wiz start dieing in 2 hits most will just stop playing. Who's going to spend years building kit to die in 2 hits.

Rest assured if he buffed arma back to its former glory and it was 1 hitting people again, wouldn't be a single pdr wiz in-game. However we currently have fireguards which ignore inferno, and frost guards which add huge boosts to warriors in pvp vs wizzies, so all well and good making changes but then what? A wiz can level but any time your at a boss or not in sz you will either tt or be 2 hit?

Some wonderful ideas, Andy won't be able to do right for doing wrong by the looks of it.
 
where is the thanks button? that nerd fucker whose always been an enemy of mine speaks are too much truth, as the game currently stands tao destroys wiz, war destroys wiz but wiz can stand for a moment and tt. if the changes ds is requesting are implemented wiz is just gonna have to tt all the time from everyone when it takes us minimun 20mins to kill a boss we will never ever get a boss, iv already nearly quit my wiz for a war cus they have it so easy there would be a mass exodus of the class.
 
where is the thanks button? that nerd fucker whose always been an enemy of mine speaks are too much truth, as the game currently stands tao destroys wiz, war destroys wiz but wiz can stand for a moment and tt. if the changes ds is requesting are implemented wiz is just gonna have to tt all the time from everyone when it takes us minimun 20mins to kill a boss we will never ever get a boss, iv already nearly quit my wiz for a war cus they have it so easy there would be a mass exodus of the class.

In comparison to survive in fights if I'm in 90% pdr I lose 18 sockets of potential damage to have 7 in hp and 11 in pdr, I lose the potential 30% ma, because you can't roll pdr and ma as they come under the same group of stats.

I'd love to see any warrior with 18 sockets in defence and say mdr fire res rolled on every item instead of pa. Mark my words a warrior with 0 defence is nearly unkillable. The smart ones just summon tiger and run around. The dumb ones run into you and try to burst you down and use 30+ revs Scrolls to say how op you are.
 
So you only want 1.5k damage to go past shield meaning you can 2 hit a wiz and kill any wiz within 2 seconds as 4 hits in 2 seconds. Sounds like balance to me. Just curious tho would wiz be buffed to the point that when a warrior comes into inferno fg and FB that die within 1 seconds as way to combat and balance things out. Or is this just a way for warrior to dominate?

Because all I see is warriors want to build glass cannon and either have buffs made to make them tanky (mdr on protection field) or to give you the ability to ignore pdr. To 2 hit a wiz.

Andy can never win, because the minute wiz start dieing in 2 hits most will just stop playing. Who's going to spend years building kit to die in 2 hits.

Rest assured if he buffed arma back to its former glory and it was 1 hitting people again, wouldn't be a single pdr wiz in-game. However we currently have fireguards which ignore inferno, and frost guards which add huge boosts to warriors in pvp vs wizzies, so all well and good making changes but then what? A wiz can level but any time your at a boss or not in sz you will either tt or be 2 hit?

Some wonderful ideas, Andy won't be able to do right for doing wrong by the looks of it.

It won’t be one hit. It wouldn’t hit 1500 anyway because of ur ac and resistances.
 
It won’t be one hit. It wouldn’t hit 1500 anyway because of ur ac and resistances.

Sorry pal, at 177 my wiz has 3100 hp and say 480 ac, say you do 1k hits that's still 3 hits 1.5 seconds lol.

Then let's take into consideration lower level wiz who have say 1.5k - 2k hp....

It's easy to have a narrow view on what you consider balance, but when you look on a wider scale more and more problems appear with it.

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I'll happily come in game and go @pvp with no shield and my base hp and show you how ridiculous this suggestion is. Trust me any time a wiz shield drops in pvp when they getting hit they know to tt lol.
 
I think it's the opposite way pal, hence my kit is all about resistance and your on the forum's moaning because your all damage. Maybe you should build some resistance because clearly it works.
 
Yeh it is a ridiculous idea. But so is 85% pdr.

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I have resistance kits. I have hp kits. I had a 90% ice res kit that I could solo grotto troll with I know all about defence kits. But I wouldn’t agree if I could get a mdr85% kit.

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Magic resistance was removed because warriors was blocking all wizards single target spell but it’s ok for wizards to use pdr to block all warriors single target attack spells.
 
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