Warrior vs wizard | Page 7 | The Legend of Mir

Warrior vs wizard

Yeh it is a ridiculous idea. But so is 85% pdr.

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I have resistance kits. I have hp kits. I had a 90% ice res kit that I could solo grotto troll with I know all about defence kits. But I wouldn’t agree if I could get a mdr85% kit.

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Magic resistance was removed because warriors was blocking all wizards single target spell but it’s ok for wizards to use pdr to block all warriors single target attack spells.

Reduces not blocks big difference, doesn't block slice doesn't block eth blades doesn't block ff
 
Eth blades casts at 0 a speed. Makes no sense a warrior must use this to dmg a wiz. Ff does tiny damage. Slice can be puried. U always have tao pets stuck to u to puri. Failing that you can use antidote to remove it.
 
Yeh it is a ridiculous idea. But so is 85% pdr.

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I have resistance kits. I have hp kits. I had a 90% ice res kit that I could solo grotto troll with I know all about defence kits. But I wouldn’t agree if I could get a mdr85% kit.

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Magic resistance was removed because warriors was blocking all wizards single target spell but it’s ok for wizards to use pdr to block all warriors single target attack spells.

Your problem is your poor at pvp, at pve your.king as you can out damage or out buy everything if it means endless rev scrolls, up against actual self thinking people who out think/
Out manoeuvre you you fail.deapite endless attempts at people trying to give you advice you disregard it lol, please look to chong kingkongen wummy via they all wreck pdr wizzies
 
Hadn't really read this thread until now, takes a long time to grasp everyone's opinions! Sounds like a lot of testing has gone on though and its good that you do that, with such a diverse set of stats building kits must seem like a bit of a minefield. It is all very political and I am sure each side feels worse off than they actually are

A couple of points that I recall maybe needed verifying
Ignore target defence will certainly help against shield but only by reducing the AC/MAC and increasing the damage before PDR is applied. TDB hits at 80% ITD so that can't really be improved there

There was a point made about magic shield being changed from euro which is not true. The "Physical Damage Reduction" stat was always used for magic shield but it never had a name. You gained 16% + 8% per level of magic shield, hence old magic shield on Arcadia giving 40% PDR.

There's not much point arguing over how things used to be, sure TDB used to ignore PDR (not on this server), but TDB for example used to require charging up every hit
 
Hadn't really read this thread until now, takes a long time to grasp everyone's opinions! Sounds like a lot of testing has gone on though and its good that you do that, with such a diverse set of stats building kits must seem like a bit of a minefield. It is all very political and I am sure each side feels worse off than they actually are

A couple of points that I recall maybe needed verifying
Ignore target defence will certainly help against shield but only by reducing the AC/MAC and increasing the damage before PDR is applied. TDB hits at 80% ITD so that can't really be improved there

There was a point made about magic shield being changed from euro which is not true. The "Physical Damage Reduction" stat was always used for magic shield but it never had a name. You gained 16% + 8% per level of magic shield, hence old magic shield on Arcadia giving 40% PDR.

There's not much point arguing over how things used to be, sure TDB used to ignore PDR (not on this server), but TDB for example used to require charging up every hit

a bit confused here.. so does that mean ITD only works with warrior.. and not wizard and taoists?
 
a bit confused here.. so does that mean ITD only works with warrior.. and not wizard and taoists?

What it sounds like is itd works on all classes but only ignores ac/amc. Kind of a useless stat like mavoid if that's the case. I have 25% and I notice a slight difference but should feel a bigger one. Pdr/mdr are a broken ass stat if there's 0 counter like every other stat ingame.
 
What it sounds like is itd works on all classes but only ignores ac/amc. Kind of a useless stat like mavoid if that's the case. I have 25% and I notice a slight difference but should feel a bigger one. Pdr/mdr are a broken ass stat if there's 0 counter like every other stat ingame.

How are people still saying there's 0 counter to pdr/mdr when there clearly is and it's already been explained clearly in this thread
 
How are people still saying there's 0 counter to pdr/mdr when there clearly is and it's already been explained clearly in this thread

Am still confused re-explain please if you understood it clearly.

So my hit should ignore your defence meaning whilst you have shield on my TDB which normally does pierce thru shield will now do extra % based on my ITD? Also is shield regarded as defence? In theory it should, no?
 
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Am still confused re-explain please if you understood it clearly.

So my hit should ignore your defence meaning whilst you have shield on my TDB which normally does pierce thru shield will now do extra % based on my ITD? Also is shield regarded as defence? In theory it should, no?

You just need to look at the wording of the stat names, they explain it clearly enough

"damage reduction" nowhere does that say anything about defence, it's literally a reduction in the damage, it's a multiplier (well, divider technically)

There's a 4 step process to determine how much HP a hit does

Step 1 is to calculate the attack strength

Power is calculated first based on DC/MC/SC and multiplied by PA/MA/SA
Then attack strength is calculated based on the power, and element bonuses of the attacker depending on which skill is being used, and a secret multiplier which is also dependant on the skill that's being used (notice some skills scale massively with elements but are barely affected by power, others are the opposite)
Then attack strength is modified using random number based on critical hit

Step 2 is to calculate defence strength
Defence power is calculated based on AC/MAC and multiplied by PD/MD
Then defence strength is calculated based on defence power and element resistances of the defender depending on the skill being used
At this point is where ITD comes in, defence strength is reduced here by the ITD % of the attacker
This is where the confusion comes in around tdb, because on old servers shield acted as PD and MD, which was part of this calculation, so the ITD from TDB would make a huge difference to the defences, but shield works on PDR and MDR now, not PD and MD

Step 3 is a simple subtraction
Attack strength minus defence strength = gross damage

Step 4 is damage reduction calculation
The gross damage calculated in step 3 is reduced by a fixed percentage on every hit


Let me run you through a quick very rough example with some made up numbers just for the sake of easy calculation

Step 1
Let's say attacker has 1000 base DC and 10% PA, their power is 1100
They have 20% dark damage and are using TDB which is a dark damage skill with a multiplier of 1.2
This gives base attack strength of 1584 ((1100 + 20%) x1.2)
Let's assume critical hit of 100 just to make it easier to calculate, so final attack strength is 1584

Step 2
Let's say defender has 500 base AC and 6% PD, so their defence power is 530
Their dark defence is 10% and since attacker is hitting with TDB that gives a defence strength of 583
TDB has 80% ITD, so we cut the defence strength down by that, giving final defence strength of 116.6 (rounds up to 117)

Step 3
Subtract one from the other
1584 - 117 = 1467 gross damage

Step 4
Factor in PDR, shield on it's own gives 60%, let's say the player has 10 on their kit so total PDR is 70%, it simply divides the damage
So 1467 - 70% = 440.1 (rounds down to 440)
Now bear in mind TDB does 2 hits, so in this case the amount of HP the defender loses will be 880

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I apologise if I've explained that badly or made any calculation errors, I've been at work for 21 hours now and just had a glance at the forum while taking a break and got a bit carried away, hrmphgehgndnggrr snoooze ¬¬

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Hint: If you want to avoid getting stonewalled by high PHYSICAL damage reduction, don't use physical attacks, you have plenty of them and many warriors have worked out which ones they are. I'll leave that as a fun exercise for you to test <3
 
You just need to look at the wording of the stat names, they explain it clearly enough

"damage reduction" nowhere does that say anything about defence, it's literally a reduction in the damage, it's a multiplier (well, divider technically)

There's a 4 step process to determine how much HP a hit does

Step 1 is to calculate the attack strength

Power is calculated first based on DC/MC/SC and multiplied by PA/MA/SA
Then attack strength is calculated based on the power, and element bonuses of the attacker depending on which skill is being used, and a secret multiplier which is also dependant on the skill that's being used (notice some skills scale massively with elements but are barely affected by power, others are the opposite)
Then attack strength is modified using random number based on critical hit

Step 2 is to calculate defence strength
Defence power is calculated based on AC/MAC and multiplied by PD/MD
Then defence strength is calculated based on defence power and element resistances of the defender depending on the skill being used
At this point is where ITD comes in, defence strength is reduced here by the ITD % of the attacker
This is where the confusion comes in around tdb, because on old servers shield acted as PD and MD, which was part of this calculation, so the ITD from TDB would make a huge difference to the defences, but shield works on PDR and MDR now, not PD and MD

Step 3 is a simple subtraction
Attack strength minus defence strength = gross damage

Step 4 is damage reduction calculation
The gross damage calculated in step 3 is reduced by a fixed percentage on every hit


Let me run you through a quick very rough example with some made up numbers just for the sake of easy calculation

Step 1
Let's say attacker has 1000 base DC and 10% PA, their power is 1100
They have 20% dark damage and are using TDB which is a dark damage skill with a multiplier of 1.2
This gives base attack strength of 1584 ((1100 + 20%) x1.2)
Let's assume critical hit of 100 just to make it easier to calculate, so final attack strength is 1584

Step 2
Let's say defender has 500 base AC and 6% PD, so their defence power is 530
Their dark defence is 10% and since attacker is hitting with TDB that gives a defence strength of 583
TDB has 80% ITD, so we cut the defence strength down by that, giving final defence strength of 116.6 (rounds up to 117)

Step 3
Subtract one from the other
1584 - 117 = 1467 gross damage

Step 4
Factor in PDR, shield on it's own gives 60%, let's say the player has 10 on their kit so total PDR is 70%, it simply divides the damage
So 1467 - 70% = 440.1 (rounds down to 440)
Now bear in mind TDB does 2 hits, so in this case the amount of HP the defender loses will be 880

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I apologise if I've explained that badly or made any calculation errors, I've been at work for 21 hours now and just had a glance at the forum while taking a break and got a bit carried away, hrmphgehgndnggrr snoooze ¬¬

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Hint: If you want to avoid getting stonewalled by high PHYSICAL damage reduction, don't use physical attacks, you have plenty of them and many warriors have worked out which ones they are. I'll leave that as a fun exercise for you to test <3

Warriors are single target dps class
Wizards have a stat that ignores all of warriors single target attacks.
Pdr is broken.
The only answer you have to damage a wiz is use a shitty lvlin spell to do slightly more dmg.
Pdr is broke. End of story

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Ur massive long white wash statement means nothing.
Gm pls log nerd and darkstyle on ur test server and do some testing.
 
Warriors are single target dps class
Wizards have a stat that ignores all of warriors single target attacks.
Pdr is broken.
The only answer you have to damage a wiz is use a shitty lvlin spell to do slightly more dmg.
Pdr is broke. End of story

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Ur massive long white wash statement means nothing.
Gm pls log nerd and darkstyle on ur test server and do some testing.

Then imagine being a wiz and the only spell you have that actually does damage has a 4 second cool down which you get to cast once before someone paras you.

Warriors are single target dps and aoe leveling dps?

Warriors have broken dps because of flaming and blazing sword stacks, like wizards are tanks. Design of the game.

Don't like it play a wiz.
 
Then imagine being a wiz and the only spell you have that actually does damage has a 4 second cool down which you get to cast once before someone paras you.

Warriors are single target dps and aoe leveling dps?

Warriors have broken dps because of flaming and blazing sword stacks, like wizards are tanks. Design of the game.

Don't like it play a wiz.

This is why I said nerf cop a little bit (10% or so) and boost some other wizz skills to make the class more dynamic
 
This is why I said nerf cop a little bit (10% or so) and boost some other wizz skills to make the class more dynamic

Could just remove pdr put wiz health on par with warrior hp then let cop stack 4x with a 0.5 sec cast delay between casts to balance dps.

Problem solved balanced server.
 
Could just remove pdr put wiz health on par with warrior hp then let cop stack 4x with a 0.5 sec cast delay between casts to balance dps.

Problem solved balanced server.

You have plenty of other attack spells to damage with. Stack dark damage or somthing that boosts ur other spells instead of stacking pure fire

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Gm has already said shield has almost double the defence it’s supposed to have.
And he made it so tdb don’t ignore shield.
It’s total bollox. You don’t even get rooted when you cop or cast spells. Wiz are supposed to be fast and agile and cast spells when the coast is clear. Not stand there not worrying about 2/3 warriors unloading everything they got. If a wiz is slow enough to get hit by a war she should die fast.

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See problem here is ur so arrogant that you can’t even see when ur taking the piss. Pdr is overpowerd to fuck. You can’t admit it. I made a over powered tiger. It’s way way overpowered and I used 3k gg to build it. I’m not gonna sit here saying nanana nothing wrong with it it’s fine. It’s not fine. Neither is pdr85%
 
ur saying nerf toxic gas but PR is so easy to get making u basically invulnerable to it

It's also the Taos main spell for lvling. If it was nerfed we would need some serious tweaking to other spells or some new spells. I don't particularly want to rely on poison so much but it's the thing that gives us half a chance to level at a decent pace and half a chance to beat people trying to steal bosses etc.
 
Make pro field give 30-60 amc or 30% MDr
Or totally remove mdr from wiz shield.
Magic shield is supposed to give you some AC TO protect against melee. Not a 30% magic damage reduction aswell.
 
You have plenty of other attack spells to damage with. Stack dark damage or somthing that boosts ur other spells instead of stacking pure fire

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Gm has already said shield has almost double the defence it’s supposed to have.
And he made it so tdb don’t ignore shield.
It’s total bollox. You don’t even get rooted when you cop or cast spells. Wiz are supposed to be fast and agile and cast spells when the coast is clear. Not stand there not worrying about 2/3 warriors unloading everything they got. If a wiz is slow enough to get hit by a war she should die fast.

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See problem here is ur so arrogant that you can’t even see when ur taking the piss. Pdr is overpowerd to fuck. You can’t admit it. I made a over powered tiger. It’s way way overpowered and I used 3k gg to build it. I’m not gonna sit here saying nanana nothing wrong with it it’s fine. It’s not fine. Neither is pdr85%

I don't see you complaining about the stacks on flaming and blazing sword. I vaguely remember you moaning loki drops too much till you get to kill everyone.

So I have a great deal of difficulty listening to you.

Warrior can out regen any ranged damage a wiz can deal to them. It's that simple. Cop takes 3 hits to rev you. That's 12 seconds.

So let me get this right we can't tank because we should be squishy? Yet our ranged attacks do very poor damage and the only spell we have, cop we have no choice but to be able to tank to you? When helms didn't ignore inferno a wiz could be agile and dash around fire but not anymore?

What's your solution pal?

Easy to say you don't agree with it but then what? What's the solution....

All you do is cry but haven't offered a single solution which balances class. It's just "I wanna kill wiz" but without any defense kit we can't kill you. Well I take that back, you just hold shift and bc so die alot but, we can't kill a decent war as they out regen us..

So ye I'm the arrogant one, who's realistic Your the idiot who can't play his class tho.

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Make pro field give 30-60 amc or 30% MDr
Or totally remove mdr from wiz shield.
Magic shield is supposed to give you some AC TO protect against melee. Not a 30% magic damage reduction aswell.

Come back when you don't have to use 16 rune slots just to not be 2 hit by everyone.
 
I don't see you complaining about the stacks on flaming and blazing sword. I vaguely remember you moaning loki drops too much till you get to kill everyone.

So I have a great deal of difficulty listening to you.

Warrior can out regen any ranged damage a wiz can deal to them. It's that simple. Cop takes 3 hits to rev you. That's 12 seconds.

So let me get this right we can't tank because we should be squishy? Yet our ranged attacks do very poor damage and the only spell we have, cop we have no choice but to be able to tank to you? When helms didn't ignore inferno a wiz could be agile and dash around fire but not anymore?

What's your solution pal?

Easy to say you don't agree with it but then what? What's the solution....

All you do is cry but haven't offered a single solution which balances class. It's just "I wanna kill wiz" but without any defense kit we can't kill you. Well I take that back, you just hold shift and bc so die alot but, we can't kill a decent war as they out regen us..

So ye I'm the arrogant one, who's realistic Your the idiot who can't play his class tho.

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Come back when you don't have to use 16 rune slots just to not be 2 hit by everyone.
Yer wiz should have met strike and blizzard. 3 second root and a 5x attack met strike. If a war got caught under a met 5shot met strike id expect him to die.

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But there’s loads of attributes also in the wrong places. Warrior buffs increased by holy damage that don’t even work?

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I couldn’t care less if blazing and flamesword shared a cool down either
 
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