Warrior vs wizard | Page 3 | The Legend of Mir

Warrior vs wizard

Yh if anything it's fine with how it is all classes have the downfalls etc but if anything warr defo needs to be nerfed an 130 140 etc warr can one hit para then no matter who it is your fked
 
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It’s completely different. Wiz can stack 2k mc and one hit Rev me but they also die 1/2hits.
I stack full dc I cannot dmg you and I die 1/2 hits. I stack full fire res and I do 100 dmg a hit.

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It’s a lose lose for wars. Wiz get it nice one way or the other they can always do massive dmg. I make fore res kit and you’ll just start using ice dmg and pdr.

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The only current way to kill a pdr wiz is using reflect kit. So I have to go back to a holy crystal armour?

Absolute rubbish.
 
How about make ethereal blades work from dark damage and ice damage rather than holy and ice. No warriors have holy.
 
How about make ethereal blades work from dark damage and ice damage rather than holy and ice. No warriors have holy.

How about build some sustainability instead of full dc.... Tools already exist in-game for you to use. If I built full mc and magic attack and had 2.5k hp could I come crying on the forum's?

Nope, I'd be expected to add hp runes and pdr on my kit like I have been forced to do. Because warriors can deal 20k+ damage in 4 hits.

So fix warriors from using 2 blazing and 2 flaming swords, put them both on the same cool down like bc and shoulder dash was.

Wiz have fuck all burst damage so bring ignite back in pvp too thanks.
 
DarkStyle I'm being sincere here, I'm willing to spend significant time with you in @pvp we can test all our different kits out hitting each other with different combinations of kits and skills, will test thoroughly and properly and settle this once and for all. My only condition is that the results of our tests are posted accurately on the forum
 
Each class have there benefits and this is an age old debate, it’s like the one of people grafting and grinding to get to the level cap then go makes event with major exp so people do levels in a day or two what took weeks and loads of various potions. Complete waste of game gold. Then we have the new items ..... and there poorish stats and near impossible quests to make them average compared to the op celestial shit.
 
Doesn't work on pdr though. I've tested it with 25% ignore.

Thats where the problem is.. Ignore target defence should work across all sort of defences.. especially when its hard to get ITD.. i mean the max runes u can get for ITD is 0.5% as compared to PDR/MDR which is 1%
 
End of day wiz aren’t suppose to tank in pvp, maybe can take a few good blows but definitely not tanking. That’s why there are requests for GM to review PDR. Cap it at some % or come out with an alternative or make it work against mobs only. As far as i know and as long as i have played mir, wiz class are ranged killers, being evasive and not forgetting having killer pets to tame. On top of that wiz have translo, tele around avoiding direct hit, if not if ur higher lvl than the opponent, u can repulse them. Bloodstorm helps in replenishing HP too. Slice ticks for less than a min but u can regen faster.

But once u are caught getting para’d. U are done and that’s fair. It’s not easy chasing after an experienced wiz player. You aren't meant to toe to toe with a warrior.

Have a deep thought, wiz can have 0% DD resist, 0% FD resist, but PDR still function as having FD/DD +resist based on ur PDR % u have on ur char. Coz a warrior can have 100% FD or 100% DD, but just couldn’t do damage. That's messed up. Correct me if i am wrong.

The point of all these threads is calling for a balance and it is mainly about excessive PDR in game nothing else.

Sustainability is another factor but the main problem is u don't see it, it's having PDR 80~90% is like near to god mode in game. Why not give warriors MDR buff and i'd agree in reducing DC damage in pvp's. Something like we could start seeing warriors start socketing MDR stones in kits and take on magic spell hits like nothing. By doing that it means warriors also have to lose a lot of DC.

Commenting on experience and still thinking this PDR % a player could achieve is too OP.

ITD for instance should be able to cut throughh PDR.
 
End of day wiz aren’t suppose to tank in pvp, maybe can take a few good blows but definitely not tanking. That’s why there are requests for GM to review PDR. Cap it at some % or come out with an alternative or make it work against mobs only. As far as i know and as long as i have played mir, wiz class are ranged killers, being evasive and not forgetting having killer pets to tame. On top of that wiz have translo, tele around avoiding direct hit, if not if ur higher lvl than the opponent, u can repulse them. Bloodstorm helps in replenishing HP too. Slice ticks for less than a min but u can regen faster.

But once u are caught getting para’d. U are done and that’s fair. It’s not easy chasing after an experienced wiz player. You aren't meant to toe to toe with a warrior.

Have a deep thought, wiz can have 0% DD resist, 0% FD resist, but PDR still function as having FD/DD +resist based on ur PDR % u have on ur char. Coz a warrior can have 100% FD or 100% DD, but just couldn’t do damage. That's messed up. Correct me if i am wrong.

The point of all these threads is calling for a balance and it is mainly about excessive PDR in game nothing else.

Sustainability is another factor but the main problem is u don't see it, it's having PDR 80~90% is like near to god mode in game. Why not give warriors MDR buff and i'd agree in reducing DC damage in pvp's. Something like we could start seeing warriors start socketing MDR stones in kits and take on magic spell hits like nothing. By doing that it means warriors also have to lose a lot of DC.

Commenting on experience and still thinking this PDR % a player could achieve is too OP.

ITD for instance should be able to cut throughh PDR.

J, about 8 of us from both alliances tested this tonight. I a 173wiz took 20 secs to rev a 175 war, that same war reved me in 1.5 secs.

25% ITD is irrelevant it needs to be much higher to have impact. PDR 70% is useless but PDR 85% is a game changer, I suspect something similar with ITD.

I still need to repeat wummy 1 HIT REVED ME threw 85% pdr 80% fire res and 9.9k hp... 1 fucking hit!

Warriors are king, always have been and remain to be. End of story.
 
J, about 8 of us from both alliances tested this tonight. I a 173wiz took 20 secs to rev a 175 war, that same war reved me in 1.5 secs.

25% ITD is irrelevant it needs to be much higher to have impact. PDR 70% is useless but PDR 85% is a game changer, I suspect something similar with ITD.

I still need to repeat wummy 1 HIT REVED ME threw 85% pdr 80% fire res and 9.9k hp... 1 fucking hit!

Warriors are king, always have been and remain to be. End of story.

As the class should be played, wiz taking time to rev a warr, very skillfully. If u don't evade good then that's it. Same as for the warrior.

Not sure about wummy and how did that happen, any insights? Happened to any other PDR wiz? ITD kicked in?
 
Cap it at some % or come out with an alternative or make it work against mobs only./quote] It is capped, at 90%, and it's not easy to get 90% big sacrifices in power need to be made.
Making it work against mobs only would make wiz 100% pointless in war, have you seen what happens when a wiz shield goes down? Instant death.

On top of that wiz have translo, tele around avoiding direct hit
With a big cooldown, yes, and when not paralysed. While we're here, I vote to increase the cooldown on BC and dash

if ur higher lvl than the opponent, u can repulse them.
All classes have similar abilities so this is irrelevant

Bloodstorm helps in replenishing HP too.
Only when there's a lot of mobs around, and it's MC based so it's pretty useless when in full defence kit

Slice ticks for less than a min but u can regen faster.
Completely false. Yesterday I was in full PDR kit at a fight over grotto troll, I got sliced for 526 per tick and a noob tao green poisoned me. I used a bunch of HP pots and RTd and stood in the middle of nowhere watching my hp drop to 0 while my pots were working as fast as they could, in full HP kit I was at 0hp in 20 seconds just from slice and poison

But once u are caught getting para’d. U are done and that’s fair. It’s not easy chasing after an experienced wiz player. You aren't meant to toe to toe with a warrior.
So a low level warrior gets 1 lucky para on any wiz in the game and can win. Sounds 100% fair

Have a deep thought, wiz can have 0% DD resist, 0% FD resist, but PDR still function as having FD/DD +resist based on ur PDR % u have on ur char. Coz a warrior can have 100% FD or 100% DD, but just couldn’t do damage. That's messed up. Correct me if i am wrong.
You are wrong. Warriors can damage a wiz in full PDR kit, plenty ways have been demonstrated

Why not give warriors MDR buff
Why? So wiz don't damage you? Wiz already don't damage you unless they wear high damage kit. Warriors can get 600%+ hp regen. Honestly in my normal hunting kit you could stand still and let me hit you all I want and you could regen faster. Wiz are already useless and you want to make them more useless.

ITD for instance should be able to cut throughh PDR.
That would be a complete game changer and would basically make wizards 100% useless, Imagine if I asked for para rings and BC to be removed, that's how much of a game changer that would be
 
Make HP runes % based and you solve all these issues.

While your at it you could make mp runes % based and bring back the power of the pro ring. I’m sure with mp regen kit and mp runes you could make a nice tanky wizz
 
Make HP runes % based and you solve all these issues.

While your at it you could make mp runes % based and bring back the power of the pro ring. I’m sure with mp regen kit and mp runes you could make a nice tanky wizz

Or maybe incorporate something new instead of changing something current that people have already invested a lot in. It would be very unfair for the wizz who have spent a fortune on HP kits.. its not like HP runes are cheap lol, 500gg -700gg.
 
Or maybe incorporate something new instead of changing something current that people have already invested a lot in. It would be very unfair for the wizz who have spent a fortune on HP kits.. its not like HP runes are cheap lol, 500gg -700gg.

tbf most of the wizzies who built these kits, did so before hp runes where overpriced. I agree some people would be very upset in the short term due to investing in something and it changing. No doubt there would be countless lies told about how much people had invested by counting their hp runes and times it by the highest price they have seen them on the AH for....

However, that shouldn't be a reason for changing something if its potentially the right thing to do for the greater good of the server.

I personally agree with the way pdr is now, wizzies sacrifice a lot of damage ability to rune out in pdr.

heres another wacko idea, make a new warr spell for pvp that uses Holy and get warrs to build holy kits if they want to counter pdr =p
 
Make wizards actually able to hurt warriors. Wizards need higher DPS!

Warriors always moaning about how much damage COP does, but after COP wiz is parad for about 2 seconds, long enough for a warrior to get 3 or 4 hits in, then another 3 or 4 before COP cooldown is finished. By which time the wiz is dead, unless they go full HP/PDR, in which case COP will be doing almost no damage anyway.

Warriors just want to be invincible
 
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