deanouk23
Active Member
I had a skirmish a while ago Aro & Ella vs Via, no matter what we threw at Via 2 vs 1 his HP Regan regained faster than our combined attacks could damage & we were very competent pvp, and yet it only took one minor error from me for Via to get a kill, whereas if for example Aro was fighting Darkstyle or Alsiral and ds or Al lagged out mid fight, they will disconnect before Aro can get the kill.
I would second what Nerd is saying, try building a different kit instead of trying to nerf an entire class because one or two clever players have worked out a way to get the best out of they char by building an incredibly expensive kit.
I find the same pvp wise even in full damage the chances of actually killing anyone is slim to non. Taos absolutely destroy a wiz within 5-10 seconds.
The nerf to bloodstorm 100% killed any hope of a wiz winning vs a tao.
But your are absolutely right about the regen when it's wiz vs war, they just shoulder dash around and regen more hp than they lose, hence I made a post about it. But it's been that way for 20 years. But what hasn't been the same for 20 years, is the resist and the hpr 600% which now makes warriors able to regen more hp than they lose each sd. Making them nearly un killable.
I say nearly because everyone can make a mistake. But the chances of dropping 25-30k damage from a wiz on a warrior before they can tt just doesn't happen. But then every warrior wants to be able to 1 hit you just cause your a wiz.
Last time this discussion came up, I said the same thing I've built my kit to counter physical damage, they can build kit to counter the one spell which does any damage cop. Rather easily tbh. But they won't lose dc.
I could do a zade kit and get mc 2k, very little res and health then complain that I die in one hit. Because that's the same as warriors stacking full dc and complaining.
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