New spells | Page 6 | The Legend of Mir

New spells

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Well, pretty disappointed in people's attitudes. It's a hell of a lot easier for us to simply patch over things and continue getting more and more extreme than to make the difficult decisions and to really try solve the balance issues. Which ironically you guys have been hounding us to do.

There was absolutely no point in the old magic shield as a spell. It may as well have been base stat. Which begs the question, if it was, are you still a wizard?

Granted things have gotten harder for you and things once possible may now be out of reach, that must be really frustrating and if you are on the verge of leaving then I'm sure that will push you over the edge. Addressing one issue may indeed raise two more, but that was the whole point in this process and I hoped you were in it with us for the better of the server.

Lesson learnt.

We all apprecaite the work that you guys put in, and I'm sure any one of us would be willing to help with in-game testing as a user (not sure the testing setup you have / if you already do this).

But for a lot of us - on the verge or leaving or not (I was definitely not, whilst a little bored recently) this change has made a lot of the game unplayable. So not quite sure how we can be with you for the better of the server when quite a fundamental change has been made.

And as I said, kits are expensive and take time to build. I appreciate that some (like Zade) have multiple kits and can swap things out to adapt easily, but that is not the majority of players by a long mile.

This is just our feedback, if there's no enjoyment or a feeling that we can't play the game in its current state, what would you have us do? Sit in town and chatter, start a new character, go die and drop kit? Not quite sure.

Anyway as usual, my comments are not moans - just feedback. We appreciate the work on the server, but we also put a lot of work into the game from a player side.
 
Well, pretty disappointed in people's attitudes. It's a hell of a lot easier for us to simply patch over things and continue getting more and more extreme than to make the difficult decisions and to really try solve the balance issues. Which ironically you guys have been hounding us to do.

There was absolutely no point in the old magic shield as a spell. It may as well have been base stat. Which begs the question, if it was, are you still a wizard?

Granted things have gotten harder for you and things once possible may now be out of reach, that must be really frustrating and if you are on the verge of leaving then I'm sure that will push you over the edge. Addressing one issue may indeed raise two more, but that was the whole point in this process and I hoped you were in it with us for the better of the server.

Lesson learnt.

As I said in previous posts that I was not bored. The fact that i become gutted to play with the tao, i didnt choose to leave and i made a new character - wizard. The reason I no longer play is simple. I can't play with the new changes. It is not a matter of not trying. I tried and barely recovered my items from the floor after using 10 rev scrolls
I am clearly willing to return to the game and I do not say it in the idea that I would like to impose something or try to blackmail.
if he somehow manages to find a better, reliable and easy option for us, I'll be back.
Apart from one or two people who said they hung on to this patch, the rest of us said simply: we can't play like that.
I will ask you to take a few moments and put yourself in my place. Based on what I saw in the game and based on what skills I saw they had, I realy want to make another character, to own a wizz. I invested a lot of time, effort and money. I even sold good items from Hyp to make a decent kit on wizz. Now that I almost got there, change has come and it's by far the goal I was heading for and that I'm very upset right now
So please don't judge us too harshly. We are all upset, some even say things that they may not think of, but we are willing to give it a try if we find a better shape
 
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Well, pretty disappointed in people's attitudes. It's a hell of a lot easier for us to simply patch over things and continue getting more and more extreme than to make the difficult decisions and to really try solve the balance issues. Which ironically you guys have been hounding us to do.

There was absolutely no point in the old magic shield as a spell. It may as well have been base stat. Which begs the question, if it was, are you still a wizard?

Granted things have gotten harder for you and things once possible may now be out of reach, that must be really frustrating and if you are on the verge of leaving then I'm sure that will push you over the edge. Addressing one issue may indeed raise two more, but that was the whole point in this process and I hoped you were in it with us for the better of the server.

Lesson learnt.
Totally agree with balance issues, but you'll never please everybody. before update warriors mainly where moaning wizards shield was too strong so you decided to alter it. But it doing so its had a knock on effect in terms of hunting and not fighting. Like i pointed out in previous post a wizards shield if useless is orcs, new zt etc and rooms further into pb due to constantly being hit and shield just goes down. You then cant put it ack up because the cast is interrupted. That's the wiz bit sorted.

Warriors like wummy can now basically 1 hit level 170 plus warriors nevermind taos and wizards so that obviously needs looking at.

It's not a case of of people being ungrateful people want the best playing experience possible so they can enjoy the game without getting slapped all over. I understand that the coding files in mir are a nightmare because of the way the script was written. (its all the place and looks like it was written by a 10 yr old) So its a case of making it as even as possible for both pvp and pve which i understand which is what your trying to do. My main concern is the user count. Its horrendous at the moment and has been for a while and some high profile long playing people have left for good since update. We need ideas on how to draw people back to this server before its too late imo. Event where ppl get shed loads of items isn't the solution as it just makes the current gap bigger between new and old players. You have my full support in regards to server progress but you have to start listening to the many not just the few who seem to influencing the games direction.
 
As someone who use to play wizard, How has this change effected wizards gameplay? Can you give some examples?
From what i understand, the shield wizards have now drops faster, depending on how many hits you have taken.
I remember farming in Crystal temple when it just came out and i would need to becareful with my shield if i had huge lures. But i just need to translocation out of lure and reapply it.
And usually i dont have want to be surronded by mobs but usually cop on the side of a huge lure.

I have hard time understanding why the new change would be "unplayable" and "game breaking" for wizards. Considering wizards also have more mc compared to me with average kit wizard from 2 years ago.
 
As someone who use to play wizard, How has this change effected wizards gameplay? Can you give some examples?
From what i understand, the shield wizards have now drops faster, depending on how many hits you have taken.
I remember farming in Crystal temple when it just came out and i would need to becareful with my shield if i had huge lures. But i just need to translocation out of lure and reapply it.
And usually i dont have want to be surronded by mobs but usually cop on the side of a huge lure.

I have hard time understanding why the new change would be "unplayable" and "game breaking" for wizards. Considering wizards also have more mc compared to me with average kit wizard from 2 years ago.

I explained that bit in my post above that your asking. Once your shield goes down from mobs hitting you in certain caves you cant put it back up. so you have 2 choices die or tt.
 
As someone who use to play wizard, How has this change effected wizards gameplay? Can you give some examples?
From what i understand, the shield wizards have now drops faster, depending on how many hits you have taken.
I remember farming in Crystal temple when it just came out and i would need to becareful with my shield if i had huge lures. But i just need to translocation out of lure and reapply it.
And usually i dont have want to be surronded by mobs but usually cop on the side of a huge lure.

I have hard time understanding why the new change would be "unplayable" and "game breaking" for wizards. Considering wizards also have more mc compared to me with average kit wizard from 2 years ago.
Did you play wizzard 2 years ago? If so, don't take it as an insult or a pejorative way but I don't really understand what objective opinion you might have?
 
Did you play wizzard 2 years ago? If so, don't take it as an insult or a pejorative way but I don't really understand what objective opinion you might have?

Yes no offense taken, I should be more clear.

Is today's end game caves harder for today's wizards than crystal temple was to its wizards when it was released 2 years ago?

For example, I looked at my shield timer regularly. When it's low, I made sure I translocated out if I was surrounded, kite and cop from the side of a big lure and avoid risky plays until I can reapply my shield.

I don't recall it being very challenging farming in crystal temple at lvl 160 with ok items as wizard. Wars/Taos had much harder time in there and less clear speed.

Hence I have a hard time understanding why the recent change in shields can have the effect in making several players quit the game.

But I understand from Scorp that some replys here are people throwing tantrums and not constructive feedbacks.

But I want to know if you can give me a few practical examples on how this change in shields make the game "unplayable" or "die or tt".
Do mobs in today's end game caves one shot wizards without shield? Rev ring not useful anymore?
 
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Soo from. What I can tell wizards crying because there shield has been altered remember when warriors were moaning about pdr and you was saying stop. Crying same issue stop crying scorp made some changes an now. People are ready to leave QQ all. I can see an. I don't even play the server at the moment
 
Saw a post about what first blood wiz were doing. We killed orc boss several times even the one that canes. I died more then the wiz and he cleared most of kr. Then most of the floors. I think the times of soloing is over in these places which is good imo. We were in a grp with tao also so I'm sure that helped significantly. And no wizards have left also.i see chat and most still doing there daily routine. Maybe ask them what's working and how before throwing away months of commitment
 
Kinda feels like people who wanted to stop playing anyway but needed an 'excuse' to stop, have picked up on this update as used it for that purpose.

Yes the game is harder now, but that's what we wanted. Everything is still possible, just needs more work and effort and thinking. We got used to being invincible and now it's back to how it should have been
 
Kinda feels like people who wanted to stop playing anyway but needed an 'excuse' to stop, have picked up on this update as used it for that purpose.

Yes the game is harder now, but that's what we wanted. Everything is still possible, just needs more work and effort and thinking. We got used to being invincible and now it's back to how it should have been

As I've said previously, it's the opposite! People only stuck around because a patch was coming. Sadly the changes impacted on what you could do previously. With a huge impact for that matter.

These changes for a wiz hunting now make it harder and slower. If you removed bloodlust and sent a warrior bossing they could still do it. Would it be slower and harder? Obviously, but the impact would be the same. Bosses they could normally solo and do so, very easy would require a group or become a slow kill.

But the impact on the game for them would be similar to the impact this change has for wiz, its not impossible it's harder.
 
Kinda feels like people who wanted to stop playing anyway but needed an 'excuse' to stop, have picked up on this update as used it for that purpose.

Yes the game is harder now, but that's what we wanted. Everything is still possible, just needs more work and effort and thinking. We got used to being invincible and now it's back to how it should have been

As mentioned by myself and several others - not all of us were looking for an excuse to leave Zade, and still want to play the game.

When people talk about making the game harder, I don't imagine they invisioned nerfing a crucial spell (Shield) for a single class that in turn makes their best spells (COP/FG) next to useless. I'd imagine its more about making challenging caves, with tougher mobs and harder bosses that can't be solo'd immediately by the highest players - I remember most peoples, including yours, dissapointment with ZT and how quickly people got through it (though we did have fun during those first few days).

And please remember mate, just because you have some exceptional kits that made you extremely tough in a lot of situations (e.g. RDD hog room taking on most the room), does not mean that is how all of us are :)

I spent a lot of time, effort and money since rejoining in October to learn and get to the point I am at - but a lot of that is down to the advice Nerd, Meph and yourself provided over the months - using your advice and previous learnings helped me skip a lot of hard mistakes that no doubt a lot of newer players will make around kit building and focus.

Anyway, this is a long thread that will probably keep going for a bit until it's locked. I'm out for now, cheers Zade.
 
Got agility 314 last night. Vs mobs it’s SOOOOOOOO strong. That’s with only 7 agilonite added on my kit.

- - - Updated - - -

I garuntee if you make a agility kit you forget pdr ever existed
 
I only had 3 wizz left in my guild before the patch they log in now to ask is wizz fixed yet then log when I say no, it's so quiet got that's across the board before I used to meet groups lvling in naga gp every day usually warrior luring wizz killing tao healing, all I have seen past 3 days is two taos soloing
 
206 agility a year ago, told everyone it was OP, nobody believed me lol. Not played as much since then so haven't bothered to orb my newer kit up, a lot of that stuff has moved on now, definitely worth putting the effort in though especially since that was orbs only, survive kit wasn't about then and agil sockets were worse than they are now

agility.png
 
Kinda feels like people who wanted to stop playing anyway but needed an 'excuse' to stop, have picked up on this update as used it for that purpose.

Yes the game is harder now, but that's what we wanted. Everything is still possible, just needs more work and effort and thinking. We got used to being invincible and now it's back to how it should have been

So all we are saying here is rainwater .... for we know better anyway ....
Even though I have said several times, and not just me, that the reason for the dissatisfaction is the change made ...... it has no value
 
So all we are saying here is rainwater .... for we know better anyway ....
Even though I have said several times, and not just me, that the reason for the dissatisfaction is the change made ...... it has no value

With all due respect, I think it does have value. It makes the game a lot harder, which is something that was really badly needed. It was so easy before that is what made it boring to a lot of people. It was commonly requested to make the game harder, and now it is done, people don't want it any more.

I think it just needs a different type of mindset and preparation for going to difficult places, where once you could solo easily while watching TV, now you need to focus and think.

Not necessarily a bad thing imo
 
Scorp i have a suggestion,

Since some of us aren't able to accept the idea of the wizard being a robe using class that should be susceptable to physical threats. Rename the wizard class Druid instead! That new spell Nurture sounds more "druid-ish" anyways.

Make Dragon shield spell into a passive spell called Bear form!

In Diablo 2 Druids could use pets, use fire/ice spells, and become a tanky mf when they transform into a bear. Which is basically a wizard with full PDR/HP kit.
WeSmart.jpg
 
So all we are saying here is rainwater .... for we know better anyway ....
Even though I have said several times, and not just me, that the reason for the dissatisfaction is the change made ...... it has no value

Haven't you quit because apparently all fb do is pk you looool pvp is part of game buddy
 
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