Think thay changeing too much too quick is not a good thing in my opinion, i think scorp got a solid good game going but as whit all games u have to implement new things & changes over a period of time so a proper evaluation of the value of change can take place as always it will have a nockon effect on all the rest of things thats allready there, For me personally ive seen is the repair gear issue, as its now become a deterrant for people to actually do things togheter, i love the weekly challenges as u learn allot and good xp n drops, i have read about what people said about the delicate balance of game economics & how if u planned and made room for grinding gold it should be no issue, yes u are right but reality is people don't ore its non obtainable vs the need/speed u use up the gear. I can be completly out sailing here but just my thought, New players find it very hard to find information,guides,what gear ,where & what to do, and so on, Im not really sure if anything can be put in place for this to kinda Hold their hand for a bit until they feel more to grips whit the game and what their char is about... just trying to see it from the perspective of a person who started the game today and whitout a support system how he/she would move forward, as after all we want people to get sucked in to the game and stay ^^.
Think from a post i read above new pets would be a fun element and gives people a reason to go and chase it down and work on it for a while to get it where it needs to be.
Read about bank storage and bigger bags ect, ive run in to this issue my self, as when ur bag gets full u have no choice to TT back and loose all progress u might have done depending on where u are, ways around it is perhaps create a arcamon that have a sell function?
There is many ways to go about it if thats something to be considered, just a pure arcamon u need to hunt and get, a guild achivement/payment/spell ect where u can summon chest ore something and sell/dump things in to, this obv interlinks whit the guiltabs/space ive seen before commented on. Yes it can be a source of arguments but think it comes down to how u wish to go about it, u do have some kind of rank system in current guilds, u can link it in to what rank/title u have in guild to what u can and cant take out..if anything!? Diffrent guilds will have diffrent rules about this obviously but even if it can create friction it can aswell create allot of movement in the game & whit people. Guess it comes down whats important for u as a player. Ive been babbeling long enough now lol, just some thoughts.