Yimoogi and tiger | Page 2 | The Legend of Mir

Yimoogi and tiger

Tbh I have been saying this for a long time. Slow has gotten insane. 3 sec is fine when your being spammed with it every 1.5sec

I'm really surprised no one's come in on their high horse and said "uSE PsN REcOv RuNeS"

The last time I tested the emeralds i seen no difference. Always assumed they was broken.

Either way some good ideas about making these pets more manageable and in turn making the game more fun overall.
 
The last time I tested the emeralds i seen no difference. Always assumed they was broken.

Either way some good ideas about making these pets more manageable and in turn making the game more fun overall.

How about a tao skill like soulshield that gives slow immunity for a time.

Or 2 new mythics (make it helmets only) one for posion immunity and one for slow immunity, thus making people think what helm to wear to a fight.
 
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Ultimately this is a repercussion of the boosts that were given to Arcamon (https://www.thelegendofmir.com/castle-changes-and-new-shop-items/). It is stupid long and it does seem that everyone wants it to be rectified somehow

Only if u change it so it affects PVP.. as most said a slow/freeze of 2-6 seconds is pretty reasonable and i agree.. tbh right now you have it the wrong way around.. it has a huge effect on PVP but hardly any on mobs specially bosses..
 
How about a tao skill like soulshield that gives slow immunity for a time.

Or 2 new mythics (make it helmets only) one for posion immunity and one for slow immunity, thus making people think what helm to wear to a fight.

I get the reasoning and why you have suggested these. But slow immunity would completely destroy pvp. If wiz/tao couldn't slow warriors. It would cause a massive in balance in pvp. As the difference in damage between them classes and the speed in which the damage is handed out. Would just become a war only server.

Right now you stand in ice and a warrior has to risk coming in for you. Slow immunity means they walk in and 2-3 hit most people.

See wiz could stack enough damage to flatten a warrior, but while doing this you would have no defence and no hp. So a ranged hit or 2 from another wiz or a cop your fucked. Never mind if the war catches you. 1 hit and lights out.

Wiz/tao do not have the luxury of going all out ma/mc or sa/sc and still being able to remain healthy during battles. These classes rely on slow.

But hey that's just my opinion I'm sure theres 50 warriors who will tell you a different story.
 
I get the reasoning and why you have suggested these. But slow immunity would completely destroy pvp. If wiz/tao couldn't slow warriors. It would cause a massive in balance in pvp. As the difference in damage between them classes and the speed in which the damage is handed out. Would just become a war only server.

Right now you stand in ice and a warrior has to risk coming in for you. Slow immunity means they walk in and 2-3 hit most people.

See wiz could stack enough damage to flatten a warrior, but while doing this you would have no defence and no hp. So a ranged hit or 2 from another wiz or a cop your fucked. Never mind if the war catches you. 1 hit and lights out.

Wiz/tao do not have the luxury of going all out ma/mc or sa/sc and still being able to remain healthy during battles. These classes rely on slow.

But hey that's just my opinion I'm sure theres 50 warriors who will tell you a different story.

Granted its been a year or more from i have pvpd and warriors could have came on loads but i used to easily tank 4 or 5 warriors at once by just sidestepping them in fire and ice and coping at the optimum moment (pre fire guard) but lets change the wording from slow immunity to slow resistance let say 60%

If they had to choose between slow resist, psn or fire immunity its going to give advantages and disadvantages to all classes
 
Granted its been a year or more from i have pvpd and warriors could have came on loads but i used to easily tank 4 or 5 warriors at once by just sidestepping them in fire and ice and coping at the optimum moment (pre fire guard) but lets change the wording from slow immunity to slow resistance let say 60%

If they had to choose between slow resist, psn or fire immunity its going to give advantages and disadvantages to all classes

Perspective and opinion, see we think ok let's add a poison ignore helm, everyone except taos made up.

However then we look at pve, we have say yimoogi which hits pretty weak and most of its damage is from its 3k+ a tick poison. This suddenly becomes extremely easy for a warrior to solo, so we think OK! That's a group boss so let's buff it's normal hits. Then what we do is make the boss OK for anyone with the helm and near on impossible for anyone without it. Far fetched I know, and yims a poor example being a once a week boss. But the principle is there.

Then the more stuff involved with balance the harder it is to balance things.

How can you balance a taos dps when if you include psn it's high and without its low damage overall.

By adding stuff which ignores you create more problems than you solve. I think that's why things like antidotes work so well. It's a 1 time remove instead of immunity. I think the recent buff to them was another factor in taos falling off, as they have to cast tg 5/6 to get it to land which isn't quick.

But as I said it's all perspective and opinion, it always depends how you view things. And opinion could change quickly. So your left with trial and error.
 
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