Maybe someone can clearly set out the problems we are trying to solve here?
If it is simply the cost of wars then maybe that can be looked into however if you want to hold a wall or two you need to be prepared to defend it even if the attacking Guild decide not to show up. Those are the duties of owning a castle
Even though I don't tend to participate much in wars, I do observe keenly, which allows me to keep emotionally separated from the issues and hopefully be able to report them in a clearer manner.
There's a list of complaints as long as my arm, but I think I have identified the two main ones, the rest are mostly minor issues or general moans and groans.
Issues reported -
1. People can waste your time by constantly declaring war and not showing up, so you have to be ready to defend against nothing
2. People seem to be unhappy about the balance of drop zones vs non-drop zones
Thoughts / Proposed solutions -
1. While I concur that the responsibility of defending a castle is exactly that, it seems unfair that declarations of war are a somewhat frivolous affair. Many moons ago the cost was significant, but not any more, the cost of declaring war can be gathered in just a few minutes. There should be a higher cost to make declarations an investment, rather than just a thoughtless button click. That cost doesn't just have to be gold, there may be other options out there that can be explored. One suggestion that has been vocalised is about making it cost Game Points, but that would be unfair on the leader. Alternatively the idea of using Build Points as mentioned in the original post, maybe a price of 10x member count would be suitable, so if your guild has 28 members it will cost you 280 BP to declare a war. That way everyone in the guild is contributing and bearing the cost equally, while keeping it achiveable and not overly expensive.
2. It seems there are a selection of people who will not join wars because of the chance to drop items, and a selection of people who will not join wars because there is not enough chance for others to drop items! A dilemma indeed. Obviously you can't please everyone all of the time, but there may be scope to alter which areas are drop zones and which aren't. My proposal is to have the area between safe zone and the castle as non-drop, and inside the castle to be always a drop zone, here are my reasons. I do notice people often hanging around safe zones and running out, hitting someone and running back for fear of dropping. To me this seems like an obvious place to start. Making the area between the safe zone and the castle a non drop area would eliminate this risk and allow people to get involved outside the castle without taking a risk. Of course winning a castle is a big reward and must be earned, those with their eyes on the prize must at some point enter the castle and hold it, those wanting that prize must be prepared to take a risk in entering the castle, hence the drop zone. Having it consistent across all castles would help to allieviate any confusion, as having some different from others improves the situation for regular contenders who are more likely to remember which is which, thus allowing less regular contenders to have more confidence to take part.