Socket Items | The Legend of Mir

Socket Items

There isn't! So here goes

Hopefully I haven't missed anything, if anyone spots any mistakes or anything missing then please let me know!

Note that for most of these, socket items can all be combined, 3 of the same size makes 1 of the next size up, with some exceptions

For individual element damage ones...

Dark Damage = Almandine
Holy Damage = Tanzanite
Fire Damage = Ruby
Ice Damage = Sapphire
Lightning Damage = Topaz

0.3% = Cracked...
0.6% = Flawed...
1% = ... [Level 60+]
1.5% = Flawless... [Level 100+]
2% = Perfect... [Level 140+]
3% = Perfect(E)... [Level 180+]

There's also Emerald which does poison resist and follows the same cracked, flawed etc., but with different percentages

Also elemental damage covers all elements so can be really useful if you use multiple elements in your attacks

0.8% Elemental Damage (all elements) BlueDisciplineGem
1% Elemental Damage (all elements) GreenDisciplineGem

HP/MP runes come in various sizes

HP+ = HealthRune
MP+ = ManaRune

XS = +80
S = +100
M = +120
L = +150
XL = +300

Damage sockets have the same size ranges as HP/MP ones

MC = MagicCrystal
SC = SoulCrystal
DC = BraveryCrystal

XS = +2
S = +4
M = +6
L = +8
XL = +10
XL(E) = +15

MA/SA/PA have changing names over the sizes which is confusing to some people

MA+0.3% = IthRune
MA+0.4% = SurRune
MA+0.5% = BloodstoneMarble
MA+0.8% = DamagedArcaneRune
MA+1% = ArcaneRune
MA+1.5% = ArcaneRune(E)
SA+0.3% = TalRune
SA+0.4% = BerRune
SA+0.5% = HematiteMarble
SA+0.8% = DamagedSpiritRune
SA+1% = SpiritRune
SA+1.5% = SpiritRune(E)
PA+0.3% = NefRune
PA+0.4% = OhmRune
PA+0.5% = AzuriteMarble
PA+0.8% = DamagedFuryRune
PA+1% = FuryRune
PA+1.5% = FuryRune(E)

Acc/Agil ones have weird names too!

Acc+3 Agil+4 = Accuolite
Acc+4 Agil+5 = Accuonite
Acc+5 Agil+6 = Agilonite

Then you have some various miscellaneous ones

Note that these ones cannot be combined to make larger ones

Magic Defence 1% = Citrine
Physical Defence 1% = Chyrsocolla
Magic Damage Reduction 1% = UnakiteStone
Physical Damage Reduction 1% = FluoriteStone
MP Regen 10% = ManaRegenRune
HP Regen 10% = HealthRegenRune
 
ZebraJasperMarble that's Reflect Damage +0.5%

unsure if there's others that's Reflect but that's only one I know
 
ZebraJasperMarble that's Reflect Damage +0.5%

unsure if there's others that's Reflect but that's only one I know
Correct, I think that's only size of reflect one

There's also TirRune = 0.3% ignore target defence. Pretty sure there's bigger ITD ones too but can't remember their names, not a very common one I reckon most people just dump them to Trader
 
There isn't! So here goes

Hopefully I haven't missed anything, if anyone spots any mistakes or anything missing then please let me know!

Note that for most of these, socket items can all be combined, 3 of the same size makes 1 of the next size up, with some exceptions

For individual element damage ones...

Dark Damage = Almandine
Holy Damage = Tanzanite
Fire Damage = Ruby
Ice Damage = Sapphire
Lightning Damage = Topaz

0.3% = Cracked...
0.6% = Flawed...
1% = ... [Level 60+]
1.5% = Flawless... [Level 100+]
2% = Perfect... [Level 140+]
3% = Perfect(E)... [Level 180+]

There's also Emerald which does poison resist and follows the same cracked, flawed etc., but with different percentages

Also elemental damage covers all elements so can be really useful if you use multiple elements in your attacks

0.8% Elemental Damage (all elements) BlueDisciplineGem
1% Elemental Damage (all elements) GreenDisciplineGem

HP/MP runes come in various sizes

HP+ = HealthRune
MP+ = ManaRune

XS = +80
S = +100
M = +120
L = +150
XL = +300

Damage sockets have the same size ranges as HP/MP ones

MC = MagicCrystal
SC = SoulCrystal
DC = BraveryCrystal

XS = +2
S = +4
M = +6
L = +8
XL = +10
XL(E) = +15

MA/SA/PA have changing names over the sizes which is confusing to some people

MA+0.3% = IthRune
MA+0.4% = SurRune
MA+0.5% = BloodstoneMarble
MA+0.8% = DamagedArcaneRune
MA+1% = ArcaneRune
MA+1.5% = ArcaneRune(E)
SA+0.3% = TalRune
SA+0.4% = BerRune
SA+0.5% = HematiteMarble
SA+0.8% = DamagedSpiritRune
SA+1% = SpiritRune
SA+1.5% = SpiritRune(E)
PA+0.3% = NefRune
PA+0.4% = OhmRune
PA+0.5% = AzuriteMarble
PA+0.8% = DamagedFuryRune
PA+1% = FuryRune
PA+1.5% = FuryRune(E)

Acc/Agil ones have weird names too!

Acc+3 Agil+4 = Accuolite
Acc+4 Agil+5 = Accuonite
Acc+5 Agil+6 = Agilonite

Then you have some various miscellaneous ones

Note that these ones cannot be combined to make larger ones

Magic Defence 1% = Citrine
Physical Defence 1% = Chyrsocolla
Magic Damage Reduction 1% = UnakiteStone
Physical Damage Reduction 1% = FluoriteStone
MP Regen 10% = ManaRegenRune
HP Regen 10% = HealthRegenRune
Where do you obtain, or what drops Agilonite please?
 
Where do you obtain, or what drops Agilonite please?
Acc+3 Agil+4 = Accuolite
Acc+4 Agil+5 = Accuonite

Can drop any boss upto Orc City , had them from normal mobs in paridise isle but rare same as .08 SA PA MA and full 1s , Strange place any of those Hippyland plant maps you never know what you get dropped from basic mobs , pity most maps shouls be like that tbh ....

Acc+5 Agil+6 = Agilonite only ever seen 1 drop as full that was from the Iku type boss in BDP.
 
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