deanouk23
Active Member
Well the last time this was mentioned. Was met with its been like this for 20 years and it's not broken, why should we change something which has always been like this.
So in 20 years what's different and what makes shoulder dash ridiculous in Arcadia.
Couple of things to note, but the main thing is auto run. You can be running and shoulder dash (stops people seeing where the dash started as it doesn't stop to shoulder dash) when the spell ends there is no stop, due to auto run your instantly running away without a pause. Within 1 second of the last dash your on your 2nd dash again. Due to auto run can be impossible to see where it started or where its due to end.
That's the first aspect, the second aspect of what's different is hpr and the amount resist available. Let's say as a tao/wiz your fighting a warrior and land a 1k hit every 4 seconds providing you get to see where shoulder dash started or ended (again with autorun border line impossible sometimes) with an average of 300% hpr (100% base, 100% awakened and a 100% stone) you regen 68 hp a second. Plus standard regen 125 ever 2 seconds. So with extremely easy to obtain regen that's a regen of 130.5 a second or 552 per shoulder dash meaning of a 1k hit 448 damage counts.
What happens when we include a rej robe and a torch and a tao buff? These numbers quickly add up. For instance a torch adds +38 a second, a tao buff adds the same add in rej another 38. That's an additional 118 per second add that to our 130 is 250 a second. When your 1-1.5k hit misses due to auto run. Very quickly your doing no damage as any hit you do land, is out potted with minimal effort.
Again I've not just had someone dashing around the map for 1 fight and thought Omg that's broken. Crunch the numbers do the testing. You quickly see something isn't right.
So what's the fix? Longer cool down or a auto run fix. Cause as things stand something is definitely wrong.
Sorry if this is a lot to process just finished some work and it's late I'll re-read it tomorrow if anything doesn't make sense. I'll also try and video and post it.to give a better understanding of what I'm trying to show/say.
So in 20 years what's different and what makes shoulder dash ridiculous in Arcadia.
Couple of things to note, but the main thing is auto run. You can be running and shoulder dash (stops people seeing where the dash started as it doesn't stop to shoulder dash) when the spell ends there is no stop, due to auto run your instantly running away without a pause. Within 1 second of the last dash your on your 2nd dash again. Due to auto run can be impossible to see where it started or where its due to end.
That's the first aspect, the second aspect of what's different is hpr and the amount resist available. Let's say as a tao/wiz your fighting a warrior and land a 1k hit every 4 seconds providing you get to see where shoulder dash started or ended (again with autorun border line impossible sometimes) with an average of 300% hpr (100% base, 100% awakened and a 100% stone) you regen 68 hp a second. Plus standard regen 125 ever 2 seconds. So with extremely easy to obtain regen that's a regen of 130.5 a second or 552 per shoulder dash meaning of a 1k hit 448 damage counts.
What happens when we include a rej robe and a torch and a tao buff? These numbers quickly add up. For instance a torch adds +38 a second, a tao buff adds the same add in rej another 38. That's an additional 118 per second add that to our 130 is 250 a second. When your 1-1.5k hit misses due to auto run. Very quickly your doing no damage as any hit you do land, is out potted with minimal effort.
Again I've not just had someone dashing around the map for 1 fight and thought Omg that's broken. Crunch the numbers do the testing. You quickly see something isn't right.
So what's the fix? Longer cool down or a auto run fix. Cause as things stand something is definitely wrong.
Sorry if this is a lot to process just finished some work and it's late I'll re-read it tomorrow if anything doesn't make sense. I'll also try and video and post it.to give a better understanding of what I'm trying to show/say.
Last edited: