Even if the cooldown was 1 second longer than the animation takes, it would give that little bit of delay. Other classes can't run at all if they are being constantly hit
they shouldnt be able to constantly dash and be invincible tho no? At last nights war there was 18 Immortals and 1 chong , granted hes a gd player but no way he should be able to "dodge" 18 of us lmao
Technically, as far as the server is concerned, they go from start spot to end spot instantly. It is just your client that is wiggling the character across the screen. This is why they seem invincible, you are attacking a shadow.
That also means they spend 2 seconds chilling out on the destination of dash. Might be worth some testing
Sadly not as plausible as you may think. By the time you run to the destination as the animation is equal to running speed. They have already instant ran for 1 second before dashing again. Most ranged spells won't land so your required to use an aoe spell at the destination, which doesn't do a great deal of damage to being with.
Either way thanks for your reply.
ofcourse u can aim/target where hes going to be a few seconds after the dash starts but its not that easy to tell when that is when the war is legit dashing constantly...
Wouldn't even bother pal lol, legit wasting your time.
we are targetting where the war will be, ie ill boreal him a few ticks after sd starts so that damage registers and wizzies will cop where he lands but using another dash and a hp pot , hes outhealed all damage thats has been output on him by the time the dash ends , its invincibility ... I could log a 150 war and hold down dash in pvp if u want to see it