Serious post about nerf PDR/wizzards | Page 2 | The Legend of Mir

Serious post about nerf PDR/wizzards

me and patel had a talk about that Thawing potions,i mean they just remove the slow effect that is on your for the second,not like a antidote that on for at least 15 mins,if the thawing potion works like antidote,it might change alot of my point of view. Because Frozenground and Frostbite gives slow for like 2-4 seconds each tick it wouldnt change anything to have a Thawing potion with u because you instantly getting slow again

Fg and FB are static spells if your going to walk around in them then you should be slowed. I mean we have fire guards which ignore fire spells, if we then have stuff to ignore slow then we might as well just have a war server.

You can avoid both spells and use pots on artic.

If a wiz can't kite in ice spells no matter how tanky they are a war just walks in lands a para and a wiz has to tt lol?

Come on now...
 
Fg and FB are static spells if your going to walk around in them then you should be slowed. I mean we have fire guards which ignore fire spells, if we then have stuff to ignore slow then we might as well just have a war server.

You can avoid both spells and use pots on artic.

If a wiz can't kite in ice spells no matter how tanky they are a war just walks in lands a para and a wiz has to tt lol?

Come on now...

nah i just mean that thawing potions are useless because you get slowed by FB and FG again,because of the perma slow PDR works much better, im not sure about the attack speed but it feels like 1 attack each 2 secs... and not sure about what you talking about,a FrostGuard just remove the Blue ice and not the slow himself.
 
nah i just mean that thawing potions are useless because you get slowed by FB and FG again,because of the perma slow PDR works much better, im not sure about the attack speed but it feels like 1 attack each 2 secs... and not sure about what you talking about,a FrostGuard just remove the Blue ice and not the slow himself.

They not but they just not broken.

Let's look at this from a logical view.

Fire guards ignore inferno and fire wall, wiz can't kite in that. If we change thawing potions to ignore slow. What exactly can a wiz do? Call of phoenix once then get para'd.

I'm not trying to put you down wummy and I'm not trying to be arrogant. But wiz have very limited arsenal of spells half of which are ignored already.

Mark my words if the team add helms that allow us to ignore flaming/blazing sword and tdb. It would be totally unacceptable lol.

As I said just a realistic assessment.
 
They not but they just not broken.

Let's look at this from a logical view.

Fire guards ignore inferno and fire wall, wiz can't kite in that. If we change thawing potions to ignore slow. What exactly can a wiz do? Call of phoenix once then get para'd.

I'm not trying to put you down wummy and I'm not trying to be arrogant. But wiz have very limited arsenal of spells half of which are ignored already.

Mark my words if the team add helms that allow us to ignore flaming/blazing sword and tdb. It would be totally unacceptable lol.

As I said just a realistic assessment.

i dont try to blame you or trashtalk you now,but i never said he should remove Slow completly i just said befor Nerf PDR it might be a good idea on remove the Slow effect on Attacks like TDB,because its not fair that Cast time isnt effected by Slow but the normal "shift attacks"
i mean if the warrior still slowed but not the attack speed its still possible to kite the Warrior,and in case of Azure tigers stay how they are atm they not to wear a FrostGuard anyway,so its possible to Kite them through the Inferno anyway.
 
i dont try to blame you or trashtalk you now,but i never said he should remove Slow completly i just said befor Nerf PDR it might be a good idea on remove the Slow effect on Attacks like TDB,because its not fair that Cast time isnt effected by Slow but the normal "shift attacks"
i mean if the warrior still slowed but not the attack speed its still possible to kite the Warrior,and in case of Azure tigers stay how they are atm they not to wear a FrostGuard anyway,so its possible to Kite them through the Inferno anyway.

I've put 4/5k gg into a tiger I messaged warda in-game asking him too look into them. Slow is fine but mine has a beefy blue on it which imo is ridiculous.

Tigers should not blue.

You talk about slow effecting cast speed but realistically cop is already on a 4 second cool down and that's a wizards only real defence when slowed. how much slower should it be? Would warriors flaming and blazing sword go on an increased cool down when slowed to?

I just don't see how it would work. As attack speed and magic cast speed are 2 entirely different things. Wiz get to throw 1 attack every 4 seconds and warriors do 8, even slowed a warrior will still get what 4/5 hits of in that time?
 
I've put 4/5k gg into a tiger I messaged warda in-game asking him too look into them. Slow is fine but mine has a beefy blue on it which imo is ridiculous.

Tigers should not blue.

You talk about slow effecting cast speed but realistically cop is already on a 4 second cool down and that's a wizards only real defence when slowed. how much slower should it be? Would warriors flaming and blazing sword go on an increased cool down when slowed to?

I just don't see how it would work. As attack speed and magic cast speed are 2 entirely different things. Wiz get to throw 1 attack every 4 seconds and warriors do 8, even slowed a warrior will still get what 4/5 hits of in that time?

That's untrue. I'm all for slow as wiz needs it in alot of situations. If I was at apeed0 when slowed cool. Currently it's more like speed-10. If it doubled my cd on fs/bs that would be fair too. There's alot of ways we could all work together to get some sort of balance.

I feel the way walls are designed it's always going to favor wiz. Especially with trans usable to pop over those annoying little walls. I love arcane wall setup as it's more than just trans around. Wiz has room to run and war does too.

One thing I loved about mir3 is the ranged aoe wars had. Had a high cd but decent dmg and could proc special effects like slow. Dash and bs should share same cd or using sd could increase your bs timer. Says every consecutive sd resets and increases sd/bs by 1 or 2 seconds until not used for 10sec.
 
That's untrue. I'm all for slow as wiz needs it in alot of situations. If I was at apeed0 when slowed cool. Currently it's more like speed-10. If it doubled my cd on fs/bs that would be fair too. There's alot of ways we could all work together to get some sort of balance.

I feel the way walls are designed it's always going to favor wiz. Especially with trans usable to pop over those annoying little walls. I love arcane wall setup as it's more than just trans around. Wiz has room to run and war does too.

One thing I loved about mir3 is the ranged aoe wars had. Had a high cd but decent dmg and could proc special effects like slow. Dash and bs should share same cd or using sd could increase your bs timer. Says every consecutive sd resets and increases sd/bs by 1 or 2 seconds until not used for 10sec.

I don't want this to turn into a flame match. But come on now. Walls favour wiz? Walls are a team game. Don't have a tao your fucked lack warriors your fucked.

You do not have to charge at a wiz, let your taos/wiz deal with them.

As for jumping walls, only 2 castles have this? Unless your on about tiny ones in sw and gi. But none the less your wizz can follow and you can tele ring over them too.

Slow is designed to slow movement/attack speed, just as warriors get increased attack speed for a reason. Make att speed increase my spell cast and by all means allow slow to slow it down. But you guys can't be serious with slow spell cast down when our main spells already slow as fuck lol.
 
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I just don't see how it would work. As attack speed and magic cast speed are 2 entirely different things. Wiz get to throw 1 attack every 4 seconds and warriors do 8, even slowed a warrior will still get what 4/5 hits of in that time?

Wizz get to throw cop every 4 secs, a wiz can smash out 3 flame disrupters in about 4.5 seconds and warr can do 7 hits in the same time.

Not take sides here, just putting out facts to encourage balanced discussion
 
Wizz get to throw cop every 4 secs, a wiz can smash out 3 flame disrupters in about 4.5 seconds and warr can do 7 hits in the same time.

Not take sides here, just putting out facts to encourage balanced discussion

Free anytime ya want in game to do a dps check :peaceful:

Let's look at base defence stats 180 war 10k hp

Wiz 180 3kish.

So when we take this what do we have a 60% pdr shield with 30% the hp. Work out the the maths... Already at a hit point disadvantage.

Let's say a war rolls mdr on 10 items 3% and 5% stone. That's 35% reduction on 10k hp.

Already at another advantage. This is before you started to even get anywhere near the difference in dps. Fd is about 1 second a cast I think, which is already half the speed of warrior hits.

But none the less, warrior dps compared to a wiz double/triple? I dunno would need extensive testing with similar kits. But either way. Hit points are and should be how balance is worked. But then how do you balance hit points when we have so much that affects them and scales?

On a base level war beats Wiz on a hit point scale even with 80% pdr my hit points would be 10% more than a warriors with hella less damage. 90% gives me a 20% advantage. What can we take from this? Warriors need to increase the hit points they receive in order to balance out the deficit. They have the dps advantage they have magic and physical spells. With just moving away from pa rolls they can also close the hit point deficit.

I've tried to explain this in the best possible way I can. But I've probably just rambled on and lost everyone. But I hope it does come across in away in which people can actually see that shits not broken. People's lack of defence is what's broken.
 
Free anytime ya want in game to do a dps check :peaceful:

Let's look at base defence stats 180 war 10k hp

Wiz 180 3kish.

So when we take this what do we have a 60% pdr shield with 30% the hp. Work out the the maths... Already at a hit point disadvantage.

Let's say a war rolls mdr on 10 items 3% and 5% stone. That's 35% reduction on 10k hp.

Already at another advantage. This is before you started to even get anywhere near the difference in dps. Fd is about 1 second a cast I think, which is already half the speed of warrior hits.

But none the less, warrior dps compared to a wiz double/triple? I dunno would need extensive testing with similar kits. But either way. Hit points are and should be how balance is worked. But then how do you balance hit points when we have so much that affects them and scales?

On a base level war beats Wiz on a hit point scale even with 80% pdr my hit points would be 10% more than a warriors with hella less damage. 90% gives me a 20% advantage. What can we take from this? Warriors need to increase the hit points they receive in order to balance out the deficit. They have the dps advantage they have magic and physical spells. With just moving away from pa rolls they can also close the hit point deficit.

I've tried to explain this in the best possible way I can. But I've probably just rambled on and lost everyone. But I hope it does come across in away in which people can actually see that shits not broken. People's lack of defence is what's broken.

i was just on about the slow stats and number of physical hits or casts, not getting involved with the rest lol
 
I've put 4/5k gg into a tiger I messaged warda in-game asking him too look into them. Slow is fine but mine has a beefy blue on it which imo is ridiculous.

Tigers should not blue.

You talk about slow effecting cast speed but realistically cop is already on a 4 second cool down and that's a wizards only real defence when slowed. how much slower should it be? Would warriors flaming and blazing sword go on an increased cool down when slowed to?

I just don't see how it would work. As attack speed and magic cast speed are 2 entirely different things. Wiz get to throw 1 attack every 4 seconds and warriors do 8, even slowed a warrior will still get what 4/5 hits of in that time?

If tigers get changed we want our 15k gg back we spent building ours.
 
If tigers get changed we want our 15k gg back we spent building ours.

Same I would want all the gg I spent trying get it and the gg food I used from scratch. Other then that PDR and Slow is perfectly fine as it is, stop moaning wummy and get a grip of your self crying on forum like a noob go build
Yourself a kit which helps with everything your crying for. this game is designed to look at things in different way not just Fykin pure DC and even going full DC you only need to land 1 Fykin para and it’s game over for the opponent.
 
Y is everyone upset with tiger? Just put on a frost guard and donÂ’t in flames

It's not just pvp that it's ridiculous for. But also bossing.

High int tigers slow/blue lock the boss making them stupidly easy.

Pvp side of things doesn't get any better, while correct you can use a frost guard. Doesn't change the fact that you get slow locked. 16 second slow. So then has 16 seconds to land another slow. We changed artic blast from 14 second ranged slow. Because the effect it had on pvp and the fact any wiz and his mate could go kit less and artic warriors so as soon as they are slowed it was fight over.

Warrior burst damage from those days has only gotten worse.

But 13 second blue and 16 second slows my tiger does. I've had it slow/blue lock people from across the map. So I see why people are complaining.
 
You didn’t buy ur pdr kit directly from th gg shop so no you won’t sorry.

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Plus it don’t look like it’s getting g changed anyway does it. It’s all speculation

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What u should be doing is instead of cry cry cry about nerfing it why don’t u build a correct kit to deal with it? What you need to do is built a massive poison resistance and poison recovery kit. Then u can last longer and kill everyone

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It all about the kit builds ffs y can’t u see that
 
You didn’t buy ur pdr kit directly from th gg shop so no you won’t sorry.

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Plus it don’t look like it’s getting g changed anyway does it. It’s all speculation

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What u should be doing is instead of cry cry cry about nerfing it why don’t u build a correct kit to deal with it? What you need to do is built a massive poison resistance and poison recovery kit. Then u can last longer and kill everyone

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It all about the kit builds ffs y can’t u see that

4 edits... I'm not complaining about it, I see why people complain tho. I just built one my self. Fire with fire makes no difference to me...

Ain't the only one who can donate and feel self important. Only difference between us? I get all my game gold from scorp? Remind us how much did you pay for that 8.5k gg from ZZS?

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For the record as you seem incapable of following a thread, was your guild who complained about them. Go read the first post :)
 
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