Guild Members | Page 2 | The Legend of Mir

Guild Members

Your right. Considering you guys usually out number us at most wars. Maybe he on about you guys and not immortals.

I'd agree and the guild seat increase is a good idea.

Alot of guilds have a 1 character per person rule. The current system is preventing us in imms from giving newer players the chance to be a member as often they just aren't active every day making it so we have to remove them. Some of whom then stop playing.

Have to disagree with this comment I've highlighted, since I've been back Immortals "side" have plenty more people than the other side which is mostly made up of Noto/Dragons and then Wicca and/or GripHook lol. mikiedizzle might show but that is just really Fuji who is in both guilds anyway.

Its like saying Imms+Legends+PK vs all of us, when that is true if you wanted to say that but misleading also.

30 seats is good, there is a huge influx of players now because of the global situation combined with an amazing event, but when people like me go back to their dark corners and the numbers fall off a bit, 30+ will be a joke again.

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One thing I would like, but I can never see it happening, is that ridiculous castle extended taking off, its like you want to stop server domination but that feature feeds right into the cause.. Also we have Guild ally chat, guild ally mode, but cant take a castle with guild allies in it? If Britain stormed Russia and there was a Polish person in there with us, the victory is done, we aren't waiting for him to get a flight out of there before we raise the flag.
 
30 seats is good, there is a huge influx of players now because of the global situation combined with an amazing event, but when people like me go back to their dark corners and the numbers fall off a bit, 30+ will be a joke again.

One thing I would like, but I can never see it happening, is that ridiculous castle extended taking off, its like you want to stop server domination but that feature feeds right into the cause.. Also we have Guild ally chat, guild ally mode, but cant take a castle with guild allies in it? If Britain stormed Russia and there was a Polish person in there with us, the victory is done, we aren't waiting for him to get a flight out of there before we raise the flag.

Agree, Disagree, Agree :p

30 members does seem like a harsh limit right now, but you're 100% right that it was fine before lockdown and it will be fine again after it, for now just find a way to cope

The extension concept wasn't to prevent domination, it was to ensure all castle ownership was deserved. It used to be possible to sneak in to a castle at the last second and win it, so you'd get all sorts of noob guilds griefing their way about and winning castles without really deserving it. This way, anyone who has a castle can say for sure they actually won the fight. If a guild can win them all that just proves they won the fight in all the castles, both sides are well aware of the tactics to extend all except one, hold it then move on to the next, so it doesn't really cause any unfairness.

Awesome metaphor for the guild allies issue though haha, your point is spot on and makes me want to storm the Kremlin, question is what spell to use... do the Russians have high ice resistance?
 
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