Guild cave subs bugged | The Legend of Mir

Guild cave subs bugged

oldwolf

Active Member
I dunno if there is an issue with gc subs at the moment but we just did immortals gc and had wooma temple. We killed 3 subs and none dropped any ely ore at all. There was still hidden ores dropping so some people got some but obviously the loss of 3 ores is highly annoying when collecting ely ores is a long and arduous process as it is.

Could we get some clarification with this? Im sure its a bug only and ores havent been taken from the subs drop file for some reason.

Any other guilds get this? I know templar did gc today so just wondering if just us.
 
We had that in WT just after xmas .... think server needs a reboot to clear xmas and seige stuff etc
 
It's not bug maybe same one off ur friends took them or maybe u ppl didn't use drop pots :)

Top level heroes league, drop pot and treasure stone used. No one took the ores, we were all there to see nothing dropped.

If its not a bug then its first time ive seen 3 subs in gc not drop an ore before since gc was released on server.
 
Yeah it's not guaranteed they drop just like any other item/drop

As above we had top heroes league buff, drop pot and drop stone. Only time ive ever seen a sub not drop an ore is when a lower lvl char not on drop pot has accidently got the kill.

For this to happen 3 times in a row in same gc. And be the first ever time ive seen this happen since gc released on server.....the odds must be astronomical for ores to not drop at all.
 
Ores still not dropping hidden or from subs , very hit and miss seems worse than before mentioned fixes .... I know there is no given on this but it miost certainly feels from the epics we have done its now gone very quite on the ore front for many ....
 
Can guild cave have a longer time on for smaller guilds? or just after the time it locks and you cant get back in. We are a small guild and like to clear it all but it takes us time as we are only 5-6 low players :)
 
Can guild cave have a longer time on for smaller guilds? or just after the time it locks and you cant get back in. We are a small guild and like to clear it all but it takes us time as we are only 5-6 low players :)
Maybe a complete rethink of the timer would open up new options

For example
First 10 minutes you are exempt
After that you can stay in as long as you want as long as you keep killing
If your extermination meter hits zero you get teleported out and can't get back in
Will make it a real challenge, godda keep moving if you want those drops!
 
Its just become a another ore only thing lol. run in and kill subs and repeat. we wanna hunt there as a guild and enjoy it.

you have already ruined yimms by making it too hard for smaller guilds to enjoy and i bet people only go there now for ore, when it used to get cleared every week and people enjoyed the hunt

MAKE YIMMS GREAT AGAIN! everything is based on high lvls with top kit and low lvl small guilds are being killed because of it.
 
Maybe others have had different experiences, but for me, Yims went the same way as everything that was once good.

I remember when PB first got released, I used to make a full group of people, pull a big lure and recall the group into the lure, by the time they've cleared the lure I've pulled another one, recall and repeat. After a while, people started joining their alts to the group, which went more and more, and within a couple of weeks there was a full group of alts and nobody able to actually kill anything. Yims went the same way, used to have some amazing groups charging through clearing everything, then people start coming on alts to leech exp and drops. Same thing has happened to everywhere that's good. It's greed that ruins those hunts and it's one of the key reasons I decided to just be solo for the time being.
 
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