On top of that, thank you for explaining, that was about chance of super/rare drops. Now let’s talk about the drop pattern (compare the 2 pic that Azze shared). Champion boss spawn is very very rare (may take weeks/months for 1x for the real deal ones), more longer than a norm (raezhor/Lord of the dead). What i'm trying to say is champs like that should to be dropping a couple goldbars/orbs/larger stones/larger runes (0.8% ones maybe)/marbles alongside with some superior unidentified items (uni as guaranteed in last update), again, not 10%>20%>50%>100% super rare drop as we already understand it is RNG.
It takes a lot of effort to kill, yes. So we’d like something we could split like gold/larger runes/stones and all. I guess that won’t even have any serious impact to the economy as these bosses require a very large group to kill. What I suggest is to remove the norm pet food/alchemy items/gems/bene/oil which we can get from normal bosses/subs/mobs/shops daily. Also if possible make it applicable for all lvl 140> Champion major bosses spawns only in caves, may also include premium caves champion boss (Slime King/Diablo/Baal and more). (Cave Champs example: Skynight > FourTails > Minotaurbull > Everele > Tomb Guardian > Lord of the Dead > Nagalord > Raezohr > RedDragon > Svaltus Troll King). I request only for CHAMPIONS, make it unique. Anyone can give some ideas which bosses I missed. Thanks.