Mustafa13
Active Member
The event was great! I love and appreciate that you took feedback from previous events and introduced new features.
The championships made the event much more competitive and enjoyable, in my opinion. I rate this 5 stars! For the next championships, you should consider adding a reward for "Most Bosses/Sub Bosses Killed" for the next events/summer event.
However, there are some areas for improvement. The respawn times in public caves, especially in the 195+ caves, are very slow, which is frustrating.
I didn’t get to play as much as I wanted during this event due to work and getting covid, but I still managed a solid 40+ hours of gameplay in public caves, achieving nearly 50k kills. Unfortunately, the mob density on all floors (public cave) was terrible. If even one or two other players were on the same floor leveling, it significantly impacted the experience. I mainly leveled in KR because I liked that map,(it was small, and had up to 1k mobs) but when I wasn’t alone, there were no mobs at all and was very frustrating. You can go from making 2% an hour to 0.30% an hour quite quickly!
Another issue was the scarcity of weaver legs and eyes. I couldn't find any in the public caves, which felt massively unfair. This meant that to upgrade Weaver items to OrbWeaver, I needed to use GG caves. It shouldn’t be like this, in my opinion.
I understand there was another method of obtaining OrbWeaver items. However, once I post a YouTube video of the clips I recorded from the boss fights, you’ll understand what I mean.
Lastly, having player drops disabled in the Event KR 195+ was no fun at all. Private caves are meant to protect you from "pesky PKers," but those PKers aren't going to attack you in the first place if KR has player drops disabled. With 0 reward for killing you, plus the guranteed loss of karma and aura and turning yellow then red (sent to hell), it just doesn't make sense.
I found this quite ridiculous and it was probably the most frustrating aspect for me. The event would have been perfect if I could actually kill players at my level and get drops in the boss room. Instead, I had to compete with four different groups hitting the boss, and someone else would end up getting the kill. It had nothing to do with the number of players in your group. It was like a lottery where the entry fee was getting there on time and the reward was getting the kill.
Other than those three issues (lack of mobs in public cave+ scarcity of weaver legs & eyes in public caves + player drops disabled in a KR), event was perfect!
Well done, and thank you.
Video of SoulWeaver Daily Event boss kills, + Bonus champion main boss:
@Scorpian
Also a big shame that player drops were disabled in KR, so unfair and I hope you don't make the same mistake on the next events as it really ruined our fun.
Otherwise that would be taking the piss on PvP players which happen to be almost everyone lvl 195+.
BTW if you watch the video you'll see that 99% of people who showed up for that boss were PvP, pk players.
My suggestion would be to enable PK drops in event KR for 195+ and 200+ caves, but disable it for the lower level caves.
Let's also not forget poll votes, and the fact that you had 4 guilds asking for it to be changed. Yet it still didn't get changed!

If the next event has player drops disabled in KR, I honestly don't see the point in participating. For me, it would be a crap event because I play for the PvP/Pk, not to spend endless hours grinding mobs to build an overpowered kit, only to keep repeating it again for years.
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