Arc/trist war mechanics | The Legend of Mir

Arc/trist war mechanics

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djdave

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Can GM confirm the mechanics for taking and losing these 2 walls during a war please.

Twice now we have lost ownership of the wall during a war when we still had multiple people inside the wall.

We must be missing something or there is a mechanic we are not aware of.

Can this be cleared up please.

What are the requirements for taking a wall?
 
Teleportation inside a Castle will cause a 5 second cooldown to prevent players capturing or holding the castle for those 5 seconds. Therefore if an enemy is trying to capture your Castle and you are the only remaining player in the palace, if you teleport you will lose the castle.

That should help
 
Then there is a bug as there were several members of the holding guild (supremecy in this case) inside the wall who did not tele.

Despite this the wall changed owners.
 
Can GM confirm the mechanics for taking and losing these 2 walls during a war please.

Twice now we have lost ownership of the wall during a war when we still had multiple people inside the wall.

We must be missing something or there is a mechanic we are not aware of.

Can this be cleared up please.

What are the requirements for taking a wall?
The recaller doesn’t need to recall and TT or Tele at the same time. That’s actually how we lost Arc the first time when Ammar tried to do both and it didn’t work out.

The recaller should stay there for at least 10 to 15 seconds to make sure not lose it.
 
Then there is a bug as there were several members of the holding guild (supremecy in this case) inside the wall who did not tele.

Despite this the wall changed owners.
There were no bugs stop crying. You lost because of a Pookies mistake, and it’s time you admit it.
 
Well you guys got arcane by the same mechanism, now you lost it. Is it forum time?!
War mechanism has been the same for ages, you had arcane for 2 days fair and square.
And we got back what's ours, war walls and try again.
 
Can we stay on topic please. I’m asking gm for the mechanism that triggers a wall changing hands.

Don’t care about your waffle
 
Well no, that was a link to a change in one aspect of the war process.

I’m asking him to confirm the full mechanic of what is required to take a wall from the defenders.
 
I did not recall when we lost the wall. I was standing there debuffing my group while they was fighting. So get your facts right.
 
Disable tele ring from wars. Disable recall from wars. Disable ally help at wars. Delete reju pots. Make war fun again.
 
Disable tele ring from wars. Disable recall from wars. Disable ally help at wars. Delete reju pots. Make war fun again.
If all that happens, what’s your plan? Stay in the safe zone or just use a shop kit? As far as I know, you're better at recalling than actually having PvP skills😊😊
 
If all that happens, what’s your plan? Stay in the safe zone or just use a shop kit? As far as I know, you're better at recalling than actually having PvP skills😊😊
I dont wear shop kit to war?
Never claim to be good at pvp also.
Just want wars to be fun🤷‍♀️
 
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