Hi Scorpian,
Ignite skill used to be a wildly popular skill used for pvp as a way to have kill potential, then it got disabled for pvp ( making it a useless spell) and then reenabled with less dmg (30% less dmg i think ? ) for pvp and all classes super easily being able to dispell the ignite.
Right now what is ignite's skill purpose ? it's not used for PVE in any situation at all, and is also not used in PvP in any situation at all because the ignite skill does alot less dmg in pvp and takes enormous amounts of time to blow up when all 3 classes can just simply easily dispell it (charge and pushing skills if anyone is wondering what skills purges/dispells it).
So right now the skill is completely useless.
I have a suggestion for it.
How about you do the spell as a damage over time effect ? theres plenty of skills that causes damage over time from other classes/mobs like poisoning, bleeding, burning, etc.
You could do the ignite spell as a burning damage over time effect not dispellable with a cooldown (and remove the less dmg for pvp).
In that way the skill could actually be useful and be used for pvp and pve and it would be easily to balance the skill by tweaking the numbers.
Ignite skill used to be a wildly popular skill used for pvp as a way to have kill potential, then it got disabled for pvp ( making it a useless spell) and then reenabled with less dmg (30% less dmg i think ? ) for pvp and all classes super easily being able to dispell the ignite.
Right now what is ignite's skill purpose ? it's not used for PVE in any situation at all, and is also not used in PvP in any situation at all because the ignite skill does alot less dmg in pvp and takes enormous amounts of time to blow up when all 3 classes can just simply easily dispell it (charge and pushing skills if anyone is wondering what skills purges/dispells it).
So right now the skill is completely useless.
I have a suggestion for it.
How about you do the spell as a damage over time effect ? theres plenty of skills that causes damage over time from other classes/mobs like poisoning, bleeding, burning, etc.
You could do the ignite spell as a burning damage over time effect not dispellable with a cooldown (and remove the less dmg for pvp).
In that way the skill could actually be useful and be used for pvp and pve and it would be easily to balance the skill by tweaking the numbers.
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