zad48231
Leading Contributor
The vast majority of gg/cash spent in this game is to make better kit. But I'm starting to wonder why we bother.
Theres zero challenge. The top level caves you can hunt easily in shop kit. I've been hunting in full exp kit, some of my items are level under 150, and it literally doesn't matter. Not once have I even come close to dying. Just wander through cave while watching Netflix and let the exp come
The cave and mob designs have so much promise and are really nice, I really do appreciate the effort that's gone in. But there needs to be a much higher risk/reward option to keep everyone engaged.
I logged on yesterday, prepared to so a solid geeking session, did about 10x 30gg caves, a quick run through main cave, saw the boss, couple more gg caves then logged off because I was bored.
Please give us a challenge. Might actually go back to my skull island characters, that was engaging content that was enjoyable up until the last couple of quests with the seemingly unobtainable items
Theres zero challenge. The top level caves you can hunt easily in shop kit. I've been hunting in full exp kit, some of my items are level under 150, and it literally doesn't matter. Not once have I even come close to dying. Just wander through cave while watching Netflix and let the exp come
The cave and mob designs have so much promise and are really nice, I really do appreciate the effort that's gone in. But there needs to be a much higher risk/reward option to keep everyone engaged.
I logged on yesterday, prepared to so a solid geeking session, did about 10x 30gg caves, a quick run through main cave, saw the boss, couple more gg caves then logged off because I was bored.
Please give us a challenge. Might actually go back to my skull island characters, that was engaging content that was enjoyable up until the last couple of quests with the seemingly unobtainable items