What i love and hate about castle wars. | The Legend of Mir

What i love and hate about castle wars.

BlueBerry

Active Member
Hello community.

Backstory:
Been taking a small break, sold/gave away all items.
Had some time and came back on tonight to help out old guild for Sabuk War.

I only had newbie items while i was running around trying to EB enemies, use Diamon Skin to tank hits,
The adrenaline, the quick paced hack and slash, watching your enemies explode or watch yourself explode.
This is what I have missed about this game.
Even though I was almost naked, I had lots of fun, at least for the 10 minutes that the fights lasted..........

While i was tempted to start playing actively again, the 30 minutes of afk/spamming the same skill at castle door reminded me of why i took a break in the first place. Then i just went afk and left my char in Sabuk because i was naked anyways.


This is my take on the current war system and its problems:


Group A are waiting in town for their ally to show up, so they can have a fighting chance at attacking.
Group B are waiting in castle room spamming the same 2 skills, hoping Group A will show up for a fight.
These scenarios are no problem in itself, because they has to happen. Group A must prepare/regroup for the attack. Group B must prepare to defend.
The problem is that there’s no real objectives for most of the war duration. So there’s no real pressure for the groups to fight.

Non-sabuk wars have absolutly no objectives to be made in the first 40 minutes. Some fights do happen, but they happen because of people loving pvp. But if there isn’t a fair fight, you usually end up with the Group A/Group B scenario where most of the people just end up waiting for action.
For Sabuk war, even tho every second you are gaining points, people still spend most of the time waiting. Consider the 2-hour duration, it is just atrocious. Can’t go afk because you might need to attack, or you might need to defend. Where Group B I just waiting for enough people to show, or they simply give up. While group A must just stand in Sabuk as long as possible and with as much people as possible. Because they never know how many attackers might show up.


The solution for me personally:
You can introduce some mechanics that require both groups to be actively fighting for the whole duration. PVP is fun, we all who participate loves it.
But the best solution is to cut down the duration of the war, especially where there’s no real objectives.
For example, 30 minutes instead of 1 hour. Cut down the extension time to 5 minutes.
This results in ->
First 10 minutes for preparation, 10 minutes fighting for the ownership, last 10 minutes for defending the castle.

Also restrict the war application system so you won’t need to end up with 5-7 days a week where you can war.

As of now, 1-2 hours war everyday + 3-4 hours war on Sunday, this is a part-time job.
While a lot of the video game players are very passionate about what they play, they can easily be burnt out from it when it becomes like a second job for them.
But at the same time, those passionate players are often your best customers.

Thanks for reading.
This is my opinion.
 
Good and interesting post. It's also frustrating from the other perspective. We have between 3 guilds in our alliance approximately 70 active players, but there's probably around 10-15 of those who actually enjoy pvp. I'd rather not do wars at all but it's an unfortunate necessity if you want an attractive guild to bring in the talent, you need to have castles, so needs must.

There should be a restriction or punishment on guilds who constantly declare wars then don't turn up, it's demoralising for people who only get a couple of hours to play and would like to be out hunting but waste half of their time standing in an empty castle just because 1 or 2 people chose to cause some hassle.
 
Good and interesting post. It's also frustrating from the other perspective. We have between 3 guilds in our alliance approximately 70 active players, but there's probably around 10-15 of those who actually enjoy pvp. I'd rather not do wars at all but it's an unfortunate necessity if you want an attractive guild to bring in the talent, you need to have castles, so needs must.

There should be a restriction or punishment on guilds who constantly declare wars then don't turn up, it's demoralising for people who only get a couple of hours to play and would like to be out hunting but waste half of their time standing in an empty castle just because 1 or 2 people chose to cause some hassle.

Wooooow, shall we just cater the whole server to fit around you? The system is fine as it is…. If someone wants to set a war and not show then that’s their loss of w.e the scroll cost and if you are fortunate enough to own the castle then be prepared to defend it all times. However i do agree SW length should be shortened or another implement added to the war itself
 
Does that mean you addcited?

get some help mate its just a game

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just quiete funny that you crying now zade, LG Immortals and horde placed daily wars on castles of FirstBlood to get us bored and waste our time and now you say people should get a punnishemnt for doing that?

Interesting that your guildmate posts some good points, and I post some comments on it, mostly agreeing with him, and you still interpret that as 'crying'

Regards the declarations, we've both done it plenty, it was and still is perfectly within the rules. But I still maintain it shouldn't be, and if its banned tomorrow I'd be in favour of the decision
 
There should be a restriction or punishment on guilds who constantly declare wars then don't turn up, it's demoralising for people who only get a couple of hours to play and would like to be out hunting but waste half of their time standing in an empty castle just because 1 or 2 people chose to cause some hassle.


Touche - did not complain we had most the castle and we had no shows. No shows have been part of the game for a while now. I have suggested in the past once you declare a war on a castle. You cannot declare after another 3 days giving a cool down. Or if you want to war a castle everyday like there has been in the past put the price up from 2mil..
 
Wooooow, shall we just cater the whole server to fit around you? The system is fine as it is…. If someone wants to set a war and not show then that’s their loss of w.e the scroll cost and if you are fortunate enough to own the castle then be prepared to defend it all times. However i do agree SW length should be shortened or another implement added to the war itself

What is your problem? Seriously. All you and a few other people seem to do is troll the forum and look for ways to attack people you dont like. Its pathetic and does nothing to help this game experience get better. If you haven't got anything good to say take my advice and just say nothing, it will do you a lot of favors in the long run. Its a flipping game, its meant to be enjoyable. Stop trying to turn it into a childish argument at every opportunity.

ON TOPIC (in reply to BlueBerry) - It is an interesting post. My take on the part about what happens in wars is that no matter how it changed it, if it is about taking and holding a castle it will never change that much as in this kind of thing once a dominant strategy is worked out its always going to be what people go for as people want to win. to change this it would probably require a massive change to how war's happen. Perhaps an easy way round would be for people to hold more than one building to win, like, with every building in the castle's town needing to be taken with points given out for every successful take. Who knows though. I agree on the length of the Sabuk war, it's pretty hardcore to expect that much time to be invested. Maybe the Sabuk wars would be better as a once a month kind of thing with the rest of the castles being available for wars as and when required so that people who want that can still get it regularly but not in a way that forces people to spend days fighting for no real reward to the individual players.
 
I think the answer to sabuk is instead of a time limit, just take it a target score. First guild to 50k points wins
 
Target score system is a good idea in my opinion, it should apply to all wars.
This is a much more competative design.

Imagine teams fighting all the way until the end.
Taking huge risks just to turn the tables around in the last seconds.
Winning by minimal points margin. Hence making every second and every players involvement a much effective objective in determining the outcome of the war.

Right now, people calculate how much points they have to get and how long they have to afk in Sabuk in order to win.
Afk-fiesta, minimum action. The fact people have to wait in castle "just to be sure" even if the enemies don't show up for 1 hour.
 
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nice post , been thinking about this for sometime ,
Why Sabuk always on a Sunday evening? ...... 2hrs at what is for those with familys often "family meal time" 6pm -8pm also Sunday tends to be relatives visiting etc especially around festive times or holidays etc . Often its hard to get enough people to 1) be online and 2) stay online around those times .
Suggestion Sabuk Wars day selective cant submit another until date past of war completed.
Make war either points based win 60k war over , or make it objective based defend for 15 mins with a inner totem /flag intact max timer 2 hrs or, just make it 1 hr and keep as is .
Castle wars ... Set nights e.g. Tuesday - Thursday No allies guild v guild .....
Just my thoughts , never liked or attended wars but as game got boring until recent content changes etc I found myself actually having fun in them ....
 
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