Hello community.
Backstory:
Been taking a small break, sold/gave away all items.
Had some time and came back on tonight to help out old guild for Sabuk War.
I only had newbie items while i was running around trying to EB enemies, use Diamon Skin to tank hits,
The adrenaline, the quick paced hack and slash, watching your enemies explode or watch yourself explode.
This is what I have missed about this game.
Even though I was almost naked, I had lots of fun, at least for the 10 minutes that the fights lasted..........
While i was tempted to start playing actively again, the 30 minutes of afk/spamming the same skill at castle door reminded me of why i took a break in the first place. Then i just went afk and left my char in Sabuk because i was naked anyways.
This is my take on the current war system and its problems:
Group A are waiting in town for their ally to show up, so they can have a fighting chance at attacking.
Group B are waiting in castle room spamming the same 2 skills, hoping Group A will show up for a fight.
These scenarios are no problem in itself, because they has to happen. Group A must prepare/regroup for the attack. Group B must prepare to defend.
The problem is that there’s no real objectives for most of the war duration. So there’s no real pressure for the groups to fight.
Non-sabuk wars have absolutly no objectives to be made in the first 40 minutes. Some fights do happen, but they happen because of people loving pvp. But if there isn’t a fair fight, you usually end up with the Group A/Group B scenario where most of the people just end up waiting for action.
For Sabuk war, even tho every second you are gaining points, people still spend most of the time waiting. Consider the 2-hour duration, it is just atrocious. Can’t go afk because you might need to attack, or you might need to defend. Where Group B I just waiting for enough people to show, or they simply give up. While group A must just stand in Sabuk as long as possible and with as much people as possible. Because they never know how many attackers might show up.
The solution for me personally:
You can introduce some mechanics that require both groups to be actively fighting for the whole duration. PVP is fun, we all who participate loves it.
But the best solution is to cut down the duration of the war, especially where there’s no real objectives.
For example, 30 minutes instead of 1 hour. Cut down the extension time to 5 minutes.
This results in ->
First 10 minutes for preparation, 10 minutes fighting for the ownership, last 10 minutes for defending the castle.
Also restrict the war application system so you won’t need to end up with 5-7 days a week where you can war.
As of now, 1-2 hours war everyday + 3-4 hours war on Sunday, this is a part-time job.
While a lot of the video game players are very passionate about what they play, they can easily be burnt out from it when it becomes like a second job for them.
But at the same time, those passionate players are often your best customers.
Thanks for reading.
This is my opinion.
Backstory:
Been taking a small break, sold/gave away all items.
Had some time and came back on tonight to help out old guild for Sabuk War.
I only had newbie items while i was running around trying to EB enemies, use Diamon Skin to tank hits,
The adrenaline, the quick paced hack and slash, watching your enemies explode or watch yourself explode.
This is what I have missed about this game.
Even though I was almost naked, I had lots of fun, at least for the 10 minutes that the fights lasted..........
While i was tempted to start playing actively again, the 30 minutes of afk/spamming the same skill at castle door reminded me of why i took a break in the first place. Then i just went afk and left my char in Sabuk because i was naked anyways.
This is my take on the current war system and its problems:
Group A are waiting in town for their ally to show up, so they can have a fighting chance at attacking.
Group B are waiting in castle room spamming the same 2 skills, hoping Group A will show up for a fight.
These scenarios are no problem in itself, because they has to happen. Group A must prepare/regroup for the attack. Group B must prepare to defend.
The problem is that there’s no real objectives for most of the war duration. So there’s no real pressure for the groups to fight.
Non-sabuk wars have absolutly no objectives to be made in the first 40 minutes. Some fights do happen, but they happen because of people loving pvp. But if there isn’t a fair fight, you usually end up with the Group A/Group B scenario where most of the people just end up waiting for action.
For Sabuk war, even tho every second you are gaining points, people still spend most of the time waiting. Consider the 2-hour duration, it is just atrocious. Can’t go afk because you might need to attack, or you might need to defend. Where Group B I just waiting for enough people to show, or they simply give up. While group A must just stand in Sabuk as long as possible and with as much people as possible. Because they never know how many attackers might show up.
The solution for me personally:
You can introduce some mechanics that require both groups to be actively fighting for the whole duration. PVP is fun, we all who participate loves it.
But the best solution is to cut down the duration of the war, especially where there’s no real objectives.
For example, 30 minutes instead of 1 hour. Cut down the extension time to 5 minutes.
This results in ->
First 10 minutes for preparation, 10 minutes fighting for the ownership, last 10 minutes for defending the castle.
Also restrict the war application system so you won’t need to end up with 5-7 days a week where you can war.
As of now, 1-2 hours war everyday + 3-4 hours war on Sunday, this is a part-time job.
While a lot of the video game players are very passionate about what they play, they can easily be burnt out from it when it becomes like a second job for them.
But at the same time, those passionate players are often your best customers.
Thanks for reading.
This is my opinion.