There will be a reboot on Arcadia today to get everything ready for the May Bank Holiday Events and Town Sieges, and to apply some balance changes.
✓ Player-sold items should now be more easily recoverable from merchants
✓ Increased the amount of Karma which players lose when turning brown (it is still only a fraction and should be barely noticeable for accidents!)
✓ Increased the amount of Aura Guilds lose declaring Guild War on other Guilds
✓ Guilds now require a positive Aura to start Guild Wars
✓ Epic Guild Hunts – increased mob spawns based on Guild level
✓ Epic Guild Hunts – increased chances to open one of the higher level dungeons (Soul Spirit Temple, Ancient Temple)
✓ Added a MISS graphic to damage counters when an attack misses based on Accuracy & Agility calculations – let us know if this is annoying!
✓ Increased item pick up range – you can now pick up items within a 1 yard radius around your player, or items underneath another player next to you
The post Small update to Epic Guild Hunts and item pick up appeared first on The Legend of Mir.
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✓ Player-sold items should now be more easily recoverable from merchants
✓ Increased the amount of Karma which players lose when turning brown (it is still only a fraction and should be barely noticeable for accidents!)
✓ Increased the amount of Aura Guilds lose declaring Guild War on other Guilds
✓ Guilds now require a positive Aura to start Guild Wars
✓ Epic Guild Hunts – increased mob spawns based on Guild level
✓ Epic Guild Hunts – increased chances to open one of the higher level dungeons (Soul Spirit Temple, Ancient Temple)
✓ Added a MISS graphic to damage counters when an attack misses based on Accuracy & Agility calculations – let us know if this is annoying!
✓ Increased item pick up range – you can now pick up items within a 1 yard radius around your player, or items underneath another player next to you
The post Small update to Epic Guild Hunts and item pick up appeared first on The Legend of Mir.
More...
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