ROTA - Suggestion of future development & updates | The Legend of Mir

ROTA - Suggestion of future development & updates

hassawi

Newby
Hello @Scorpian

I hope you're doing well! I wanted to take a moment to suggest some potential updates for the server that could help keep things fresh and exciting for both new and existing players.

* New Content Additions
Adding fresh content is always a great way to keep the game engaging. Introducing new towns and caves would not only expand the game world but also provide players with more areas to explore, complete quests, and encounter new challenges. It would give everyone, both veterans and newcomers, more to look forward to and could spark new strategies and experiences.

* Boost for New Players
Many new players join and may feel overwhelmed by the game’s difficulty or existing player base. A boost for new players (such as starting with better gear, experience boosts, or additional resources) could help them get up to speed faster and feel more integrated into the community. This could make the learning curve less steep and encourage more people to stick around.

* Engagement with the Community
Updating the server with new content and boosting new players can help build excitement within the community. It would create more opportunities for players to team up, compete, and interact in fresh ways, ensuring that everyone has something to look forward to.

* Small Systemic Events
Introducing small, dynamic systemic events could add an exciting, unpredictable element to the game. These events could be things like unexpected raids, special boss spawns, rare resource drops, or time-limited challenges. They don’t need to be massive, but having these events pop up randomly or on a schedule would keep the world feeling alive and immersive. It would give players something to chase and can spark temporary boosts in player activity and collaboration.

* Small Systemic Events
Introducing small, dynamic systemic events could add an exciting, unpredictable element to the game. These events could be things like unexpected raids, special boss spawns, rare resource drops, or time-limited challenges. They don’t need to be massive, but having these events pop up randomly or on a schedule would keep the world feeling alive and immersive. It would give players something to chase and can spark temporary boosts in player activity and collaboration.

* Crafting Rare Items & Runes
Speaking of runes (Hp, MP, Damage Atk & Redec), crafting has always been a core aspect of many games, and adding rare items and runes to the crafting system would give players more goals and ways to progress. Runes could be used to upgrade gear, create legendary items, or even add special abilities to equipment. These runes could be crafted or dropped during systemic events (as mentioned above), giving them an additional layer of excitement and value. The more varied and powerful the crafting options, the more rewarding and engaging the system becomes for both solo players and groups.

Finally, I’m very passionate about helping the server thrive, and I’d love to fully engage with these updates. If you decide to move forward with these changes, I’d be more than happy to help by providing balancing notes and suggestions for improvements. Whether its tweaking item drop rates, adjusting event difficulty, or fine-tuning crafting recipes, I can be an active part of the process to make sure everything feels rewarding and balanced. I’m confident that this collaboration would result in content that’s fun and fair for all players.

I believe these updates would not only benefit new players but would also bring some renewed energy to the server as a whole. If possible, I would love to see these changes in the next update.

Thanks for your time and consideration, and for all the hard work you put into keeping the server fun for everyone. Looking forward to hearing your thoughts on this.
 
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