Removed Tao Spells | The Legend of Mir

Removed Tao Spells

It has been scheduled since they were removed from drops in May but we wanted to leave them in game until these new skills were released.

War / Wiz Auras will replace the loss for a group and Taoists got a fair few very generous skills to replace their loss
 
It has been scheduled since they were removed from drops in May but we wanted to leave them in game until these new skills were released.

War / Wiz Auras will replace the loss for a group and Taoists got a fair few very generous skills to replace their loss

Which ones? UE is an accumulation of spells already in game, and Curse is from what you have said going to be a rare drop so potentially not going to be seen for a while?

Tao's can not kill anywhere near as quickly as War/Wiz and relied on extra spells. Giving HP/Mana regen to another class removes the ned for a support class.
 
Cleanse – Passive – Enhance your Purificaiton ability to remove additional ailments. Effects pass to healing skills
Salvation – Increase the elemental resistances of allies
Master Summoner – Passive – Enhance BoneFamiliar and Shinsu, and sustain both a Guardian Angel and an Elemental at the same time
Replenish – Passive – Automatically replenish Amulets or Poison Bags in the Amulet slot
Plague – Start a plague infecting nearby enemies with both Red and Green poisons
Intensify – Passive – Adds additional effects and increases the rate of damage from Holy Fire, Holy Freeze and Holy Shock
 
No use if your dead and salvation we already had them spells ingame before you combined, cleanse was purification, intesify is a spell we already had which hit stuff at random, replenishment is a good idea but your always swapping poison and amulet so it goes down anyway.
So really master summoner and plague, which might help add are good skills and appreciated
 
Mp regen for wizzies + new bdp pets…. What a time to be a wizz , warrs time has passed! Let’s all make taos as it must be their time to be massively op next
 
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