Announcement - Reboot for minor BDP/RDD and map effects changes | The Legend of Mir

Announcement Reboot for minor BDP/RDD and map effects changes

Scorpian

Administrator
Staff member
Happy Lunar New Year Arcadians!

There will be a reboot today for maintenance and some minor updates. We look forward to delivering some more exciting updates as development progresses. We will also plan to release the event schedule for the rest of the year.



Today’s updates include:

Added more magic effects to dungeons (lightning, lava etc) and new “ground spikes”
Dungeon magic effects (above) will more aggressively target players! Beware!
Dungeon ejection timers in RDD/BDP are shorter for earlier rooms in the dungeons
Door locks in RDD/BDP are slightly stricter in regards to keeping to the 3 player minimum
Updated RDD/BDP to allow friends to tag along on a “Guild” hunt by paying 200 Demon Souls
Increased Elysian Ore availability in Epic Guild Hunts (for the personal drops)

The post Reboot for minor BDP/RDD and map effects changes appeared first on The Legend of Mir.


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Happy Lunar New Year Arcadians!

There will be a reboot today for maintenance and some minor updates. We look forward to delivering some more exciting updates as development progresses. We will also plan to release the event schedule for the rest of the year.



Today’s updates include:

Added more magic effects to dungeons (lightning, lava etc) and new “ground spikes”
Dungeon magic effects (above) will more aggressively target players! Beware!
Dungeon ejection timers in RDD/BDP are shorter for earlier rooms in the dungeons
Door locks in RDD/BDP are slightly stricter in regards to keeping to the 3 player minimum
Updated RDD/BDP to allow friends to tag along on a “Guild” hunt by paying 200 Demon Souls
Increased Elysian Ore availability in Epic Guild Hunts (for the personal drops)

The post Reboot for minor BDP/RDD and map effects changes appeared first on The Legend of Mir.


More...
Dungeon magic effects (above) will more aggressively target players! Beware!
So even more hassle for pets dieing ......... hope the HP on Angel been increased to compenstate..... lost count how many times Angel has died in WT Epic hunt due to fire spells on floor as it moves slow or cant drag it out due to mobs etc . Pet deied to x Action cast or something ... just pray to god this aint another of these things and is now in all caves .... as have to ask why ?
 
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Dungeon magic effects (above) will more aggressively target players! Beware!
So even more hassle for pets dieing ......... hope the HP on Angel been increased to compenstate..... lost count how many times Angel has died in WT Epic hunt due to fire spells on floor as it moves slow or cant drag it out due to mobs etc . Pet deied to x Action cast or something ... just pray to god this aint another of these things and is now in all caves .... as have to ask why ?
Will consider them having AI to avoid those ground effects in future
 
Dungeon magic effects (above) will more aggressively target players! Beware!
So even more hassle for pets dieing ......... hope the HP on Angel been increased to compenstate..... lost count how many times Angel has died in WT Epic hunt due to fire spells on floor as it moves slow or cant drag it out due to mobs etc . Pet deied to x Action cast or something ... just pray to god this aint another of these things and is now in all caves .... as have to ask why ?
That's probably more of an issue for wiz who can't just respawn them
 
Thanks cowboy. I did wonder wtf that was about lol the guys in guild just take the piss and say it's a new guild member 😂

Weird how it says murdered by qFunction
 
Happy Lunar New Year Arcadians!

There will be a reboot today for maintenance and some minor updates. We look forward to delivering some more exciting updates as development progresses. We will also plan to release the event schedule for the rest of the year.



Today’s updates include:

Added more magic effects to dungeons (lightning, lava etc) and new “ground spikes”
Dungeon magic effects (above) will more aggressively target players! Beware!
Dungeon ejection timers in RDD/BDP are shorter for earlier rooms in the dungeons
Door locks in RDD/BDP are slightly stricter in regards to keeping to the 3 player minimum
Updated RDD/BDP to allow friends to tag along on a “Guild” hunt by paying 200 Demon Souls
Increased Elysian Ore availability in Epic Guild Hunts (for the personal drops)

The post Reboot for minor BDP/RDD and map effects changes appeared first on The Legend of Mir.


More...
There is bug on weaver place i think u need to look it or it been changed now u can walk in kr without thunder helm .
 
it used to say something else like null_zero or some shit but now it says qfunction lol
Its allways been Qfunction a known complaint for ages in certain maps including epics - Poision in spiders cave etc , pets cant move auto out of the damage area espescially when they focused on a mob so they die to it
Also the Qfunction effect be it fire posion seems to respwan often in same place if a pet or player is stationary ...........
 
having an interesting time with the first BDP hunt since the change! Glad to hear the floor timers aren't too bad and the groups moving quickly should have a issue

The floor traps being so punishing though, especially with that <90 second timer to death, seems a bit much, especially when you're juggling young kids. It can be tough to manage the traps when you're distracted. Have you had any ways to manage it, or is it just a case of hoping kids don't spoil the play?
 
Had Intresting RDD since the new implementaions , only a group of 6 as most out on Saturday night , issues we encountered was 3 lagouts (please look into this ), meaning from WT dragon to last Dragon (not final RED 1) we only had 3 players in the instance but made it fun and challenging 2 taos and a wiz .
The floor traps where a little bit of a pain and that new Deadly Toxin Injection Poision thing which took an age to get rid off , lucky being a tao sometimes else sure i would died numerous times ....... maybe the timer on it can be dulled a little on this , but hey ho was fun even if no Kebabs where harmed during last night ...............
 
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