New spells | The Legend of Mir

New spells

Status
Not open for further replies.
Hey the new spells on Facebook look interesting any more information on them?

Look very interesting,
I hope Plague is as good here as it was on the other servers I played years ago,
Plague was very good at debuffing mobs and players and would spread or hop from target to target , well-executed you could infect a large number of mobs very quickly, that combine with Toxic gas should give Taos a better leveling skill to enable us to clear more quickly.
 
2 new war ones are very underwhelming compared to the ones we've seen for tao and wiz. Glad I'm leveling my wiz, tao up next.

S war kit
 
Legit me rn with my fingers crossed hoping he adds them to p69, or at least fixes naga ruins and the other 100's of bugs xD
 
2 new war ones are very underwhelming compared to the ones we've seen for tao and wiz. Glad I'm leveling my wiz, tao up next.

S war kit

I think this is only the first few spells....They ain't "new" spells either really, looks like the team have been combining/sorting out some old spells first. Still lots to come i think.

Wonder if Plague is replacing Toxic and Zombie?
 
Last edited:
True. I'm guessing master summoner spawns all 3 tao pet's at once? That's what this thread was for though, for some light to be shed, hopefully we will get some?
 
I think this is only the first few spells....They ain't "new" spells either really, looks like the team have been combining/sorting out some old spells first. Still lots to come i think.

Wonder if Plague is replacing Toxic and Zombie?

I would hope not, toxic gas is to good for lower lvls for leveling
 
You don't know what we're up to yet :p

I can tell you one thing: Arcadia is quiet for these things that do not give stability. The route should be sinusoidal like life but not like that. In the event everyone has everything and nothing is bought and nothing has value. Then, as it is this period of a few months when it is not worth logging in and hunting, nothing drops. DS has a post on this topic and got an answer " I haven't changed the rate drop since April " - lol but that's exactly the problem he was complaining ha ha
And now instead of correcting the old spells that do not work or do not have their application in the new circumstances of the game ... there are 2 other spells that make a big mess between casts.
If you want to close the arcadia ... this is the way

- - - Updated - - -

I can tell you one thing: Arcadia is quiet for these things that do not give stability. The route should be sinusoidal like life but not like that. In the event everyone has everything and nothing is bought and nothing has value. Then, as it is this period of a few months when it is not worth logging in and hunting, nothing drops. DS has a post on this topic and got an answer " I haven't changed the rate drop since April " - lol but that's exactly the problem he was complaining ha ha
And now instead of correcting the old spells that do not work or do not have their application in the new circumstances of the game ... there are 2 other spells that make a big mess between casts.
If you want to close the arcadia ... this is the way

I personally don't understand why we make wizz/war/tao so independent of each other instead of making them dependent in certain situations.
My recommendation would be to redo some of the existing spells, to try to find a smoother path drop rate and added that set of Ancient gear.
From what I saw in the game and on the what up group, this is what people wants
 
I can tell you one thing: Arcadia is quiet for these things that do not give stability. The route should be sinusoidal like life but not like that. In the event everyone has everything and nothing is bought and nothing has value. Then, as it is this period of a few months when it is not worth logging in and hunting, nothing drops. DS has a post on this topic and got an answer " I haven't changed the rate drop since April " - lol but that's exactly the problem he was complaining ha ha
And now instead of correcting the old spells that do not work or do not have their application in the new circumstances of the game ... there are 2 other spells that make a big mess between casts.
If you want to close the arcadia ... this is the way

- - - Updated - - -



I personally don't understand why we make wizz/war/tao so independent of each other instead of making them dependent in certain situations.
My recommendation would be to redo some of the existing spells, to try to find a smoother path drop rate and added that set of Ancient gear.
From what I saw in the game and on the what up group, this is what people wants

I think gm said ancient is a upgrade for our current items. Not a actual new set.
I was moaning about the quality of items I find. I have treasurer stone, hero’s league cap and 24/7 finding elixir and I find about. 1/10 uni items that are 6 or 7 stars. Upgrade materials is predominantly what keeps me playing. Everyone loves to upgrade new kits. There’s so many kit options that it wouldn’t matter if more materials drop. I mean look at material prices now. 200-300gg for a good was and same again for a design. That tells me not enough drop. How W many people can afford £40 per upgrade attempt.

Rare item drop rates are fine. It’s the quality of unis I have a problem with.

Spells. If you look closely at them photos you’ll notice the dev team have made adjustments to current spells aswell as added new spells. Maybe we should wait till we test ingame before we flame it. Don’t want to demoralise the dev team before they finish.
 
I think gm said ancient is a upgrade for our current items. Not a actual new set.
I was moaning about the quality of items I find. I have treasurer stone, hero’s league cap and 24/7 finding elixir and I find about. 1/10 uni items that are 6 or 7 stars. Upgrade materials is predominantly what keeps me playing. Everyone loves to upgrade new kits. There’s so many kit options that it wouldn’t matter if more materials drop. I mean look at material prices now. 200-300gg for a good was and same again for a design. That tells me not enough drop. How W many people can afford £40 per upgrade attempt.

Rare item drop rates are fine. It’s the quality of unis I have a problem with.

Spells. If you look closely at them photos you’ll notice the dev team have made adjustments to current spells aswell as added new spells. Maybe we should wait till we test ingame before we flame it. Don’t want to demoralise the dev team before they finish.

Agree with you. One thing I see is different from others... in the game we are opponents but here I think we should come up with ideas and opinions related to the game and rules and not insult us. I find your ideas often very good and relevant.
As for what I said earlier, it wasn't demoralizing anyone. I don't want to lose even more players and on the contrary I want to have a lot of players online.
Most of the time the team's ideas were very good and very appreciated, which is why I would like to thank them for their effort over all these years. It just seems to me that the game is on a downward slope and I wouldn't want it to go even deeper.
 
You don't know what we're up to yet :p

Don't see anything significant still. Taos are literally completely reworked and wiz are getting alot of attention. We get 1 ok spell and 1 no one really needed. Guess having frost frenzy buffed a bit and xhm proc bl a bit more was all we ever needed.

- - - Updated - - -

I hope more is coming soon
 
I think gm said ancient is a upgrade for our current items. Not a actual new set.
I was moaning about the quality of items I find. I have treasurer stone, hero’s league cap and 24/7 finding elixir and I find about. 1/10 uni items that are 6 or 7 stars. Upgrade materials is predominantly what keeps me playing. Everyone loves to upgrade new kits. There’s so many kit options that it wouldn’t matter if more materials drop. I mean look at material prices now. 200-300gg for a good was and same again for a design. That tells me not enough drop. How W many people can afford £40 per upgrade attempt.

Rare item drop rates are fine. It’s the quality of unis I have a problem with.

Spells. If you look closely at them photos you’ll notice the dev team have made adjustments to current spells aswell as added new spells. Maybe we should wait till we test ingame before we flame it. Don’t want to demoralise the dev team before they finish.

I was wrong.
Wars got a massive shafting.
So wars turn to stone and can’t move but still take magic damage???? Hahahahahhahahha why a load of complete trash. Final straw

- - - Updated - - -

I was wrong.
Wars got a massive shafting.
So wars turn to stone and can’t move but still take magic damage???? Hahahahahhahahha why a load of complete trash. Final straw

The diamond skin spell is not even “ok” lol. Still succeptable to magic attack. Wtf lol. Most bosses it magic. Wiz tao and war all have magic attack spells. Games got way too expensive to play casually and this completely sucks for warriors. New spells using holy damage lol. I mean what the!????
 
big trash.

- - - Updated - - -

I was wrong.

Wars got a massive shafting.
So wars turn to stone and can’t move but still take magic damage???? Hahahahahhahahha why a load of complete trash. Final straw

- - - Updated - - -

Thats the best thing,warriors get a spell that wizzards got for 10 min on and they allowed to move.
warriors cant move + dont got MDR on it just as wizzards do.
that just causes more problems then fix it.
all i see is Wizzards/taos get more damage and warriors get useless shit that i won´t bind on my keys at all.

no 1 was asking for stuff like enraged. rather getting a new skill than have a 10 min prot/damage field and WOAH 3 min baserk ! big game changer im sure warriors are a decent class now !
 
Status
Not open for further replies.
Back
Top