zad48231
Leading Contributor
The boss we're never happy with
Just been thinking about this guy a bit this morning...
The brutes that he spawns, at the moment there's not really any reason to kill them, most people who go to kill it regularly can safely ignore the brutes (repulse/confuse etc) and the effect of that is that if a lower level wants to give the boss a go, he usually will find a bunch of brutes hanging over the door to kill him as soon as he walks in. That is not how the boss was designed, the brutes only spawn when the boss is lowered to certain HP bands, so they should not be there at the start, it's unfair for less experienced players to not even get a look at the boss.
So I've been contemplating how to encourage people to kill the brutes.
Making them drop is out, as they used to drop and Scorpian made it clear that was not what he wanted and it was changed.
So how about a new mechanic... cause the brutes to give NL a defence buff. Each brute alive in the room adds 30-30 AC and 30-30 MAC to NL, so if you're ignoring them and end up with 20 brutes wandering around, NL will be basically untouchable. You need to clear the brutes as they spawn to "unlock" the ability to kill NL quickly.
Would just add a little bit of extra jazz to the room, and make it a smidge harder and more interesting for the people who kill it regularly.
Thoughts?
Just been thinking about this guy a bit this morning...
The brutes that he spawns, at the moment there's not really any reason to kill them, most people who go to kill it regularly can safely ignore the brutes (repulse/confuse etc) and the effect of that is that if a lower level wants to give the boss a go, he usually will find a bunch of brutes hanging over the door to kill him as soon as he walks in. That is not how the boss was designed, the brutes only spawn when the boss is lowered to certain HP bands, so they should not be there at the start, it's unfair for less experienced players to not even get a look at the boss.
So I've been contemplating how to encourage people to kill the brutes.
Making them drop is out, as they used to drop and Scorpian made it clear that was not what he wanted and it was changed.
So how about a new mechanic... cause the brutes to give NL a defence buff. Each brute alive in the room adds 30-30 AC and 30-30 MAC to NL, so if you're ignoring them and end up with 20 brutes wandering around, NL will be basically untouchable. You need to clear the brutes as they spawn to "unlock" the ability to kill NL quickly.
Would just add a little bit of extra jazz to the room, and make it a smidge harder and more interesting for the people who kill it regularly.
Thoughts?