Okay hear me out for all you mining haters..
Step 1. Mining area/caves in various locations each have their own levels ranges... Also have monsters relating to the levels inside (make them extra hard if you want with low XP yield). All mobs can see through clear rings to avoid AFK players too.
Step 2. Players refine that specific mineral based on it's purity into refined ESSENCES. Mineral of higher quality like 80% becomes an 80% value essence etc. They will be refined in the same process as items are salvaged.
Step 3. All salvaging of items produces DESIGNS only, yes this is a major change but let's be fair.. the crafting system at present is horrible and unfair.
Step 4. This creates a market for players without the best gear to earn money and farm/sell essences. This will also massively increase the crafting on the server by giving people more designs to experiment with and will create more balance and fun into the crafting system.
Step 5. Happy Mining!
- Low levels will struggle to sneak into higher level areas due to the mob difficulty and clear rings now working.
- Crafting and economy will benefit from this and has no negative impact of any part of the system.
- It brings in a whole new feature and element to the game that gives people more things to do.
- You can sell GG potions that provide a higher rates of mining/chance of better minerals mined.
- You can sell the lower tier stuff to vendors for a similar price to Arcamon food.
- You can salvage weapons, knowing you'll get a design rather than a crap essence from a 30mil weapon that is now useless.
- It allows people to craft more and experiment in new builds and items.
- People will be more enticed in trying to perfect their gear and the demand for items will increase thus increasing the baseline cost of standard gear as it'll be re-crafted with it being less RNG
Step 1. Mining area/caves in various locations each have their own levels ranges... Also have monsters relating to the levels inside (make them extra hard if you want with low XP yield). All mobs can see through clear rings to avoid AFK players too.
Step 2. Players refine that specific mineral based on it's purity into refined ESSENCES. Mineral of higher quality like 80% becomes an 80% value essence etc. They will be refined in the same process as items are salvaged.
Step 3. All salvaging of items produces DESIGNS only, yes this is a major change but let's be fair.. the crafting system at present is horrible and unfair.
Step 4. This creates a market for players without the best gear to earn money and farm/sell essences. This will also massively increase the crafting on the server by giving people more designs to experiment with and will create more balance and fun into the crafting system.
Step 5. Happy Mining!
- Low levels will struggle to sneak into higher level areas due to the mob difficulty and clear rings now working.
- Crafting and economy will benefit from this and has no negative impact of any part of the system.
- It brings in a whole new feature and element to the game that gives people more things to do.
- You can sell GG potions that provide a higher rates of mining/chance of better minerals mined.
- You can sell the lower tier stuff to vendors for a similar price to Arcamon food.
- You can salvage weapons, knowing you'll get a design rather than a crap essence from a 30mil weapon that is now useless.
- It allows people to craft more and experiment in new builds and items.
- People will be more enticed in trying to perfect their gear and the demand for items will increase thus increasing the baseline cost of standard gear as it'll be re-crafted with it being less RNG