Is there a blizzard on the way? | The Legend of Mir

Is there a blizzard on the way?

ggggfv

Active Member
Logged in to check out the situation on the server of which the PK / war scene is still dead which is great to see! And im glad my plan is working out just how i want it too.

Couldn't help but notice almost every character on the game has frozen elysian kit? Very cute that you’re all in the same kit, should make pve super fun for you in those high level ice caves hehe, anyway just wanted to stop by say hi etc. ☺️
 
It’s cold when you venture outside of that safe zone you know 🙃

PVP in such an odd spot due to such high level resistance kits. I think items should have had stats limited to a certain element only not everything across the board.
 
The ignore target defence stat should be adjusted to also ignore element resists 😊 that would wake pvp up a bit
 
It’s cold when you venture outside of that safe zone you know 🙃

PVP in such an odd spot due to such high level resistance kits. I think items should have had stats limited to a certain element only not everything across the board.

Pvp in an odd spot because im not there for 1 and for 2 the fact 80% of the server fight as a team for safety to obtain castle gold-split between 4 diff guilds hehehe, anyway just popped by to say hi etc ☺️
 
The ignore target defence stat should be adjusted to also ignore element resists 😊 that would wake pvp up a bit

Does it not already? Or does it just negate the ac / amc? Would of thought it done the resistance too.
 
Does it not already? Or does it just negate the ac / amc? Would of thought it done the resistance too.
Maybe it does. It's unfortunately a really difficult thing to test robustly as there's so many variables
 
Maybe it does. It's unfortunately a really difficult thing to test robustly as there's so many variables

Interesting to see what the end goal may be here, i see people with 80%+ res over 3/4 of the 5 available stats and majority with res that the opposing classes use mostly fire/dark/ice/holy, should everyone or atleast the majority of people be able to obtain similar stats then everyone will be back to pre resistance times reliant souly on Dc/Mc/Sc thus negating all efforts put into creating resistance kits which i find somewhat amusing, but i do agree resistance should be capped and ignore target should do what it says on the tin and ignore both the ac/amc and resistance aspect of builds.
 
Interesting to see what the end goal may be here, i see people with 80%+ res over 3/4 of the 5 available stats and majority with res that the opposing classes use mostly fire/dark/ice/holy, should everyone or atleast the majority of people be able to obtain similar stats then everyone will be back to pre resistance times reliant souly on Dc/Mc/Sc thus negating all efforts put into creating resistance kits which i find somewhat amusing, but i do agree resistance should be capped and ignore target should do what it says on the tin and ignore both the ac/amc and resistance aspect of builds.
That would be ideal. I think there should be some sort of cap in general. Like you get 1 of of the resistance, 1 PA MA or SA and 1 of physical defence magic defence and one reduce physical damage or ignore target defence.

Right now you can build a kit for everything. Whereas it would be better to have to make a choice on what kit you’ll use or need.

I’m beginning to reach the stage that it’s naturally teetering off for me too as it’s both too much of a grind for the casual player and kit is still silly expensive.
 
The problem here is the balancing act

Same thing has happened a million times, most recently with Ely orbs, here's the familiar sequence of events

1. Top grinders have nothing left to do, get bored, stop spending money
2. GM introduces new super rare thing to keep the top players occupied
3. Casual players complain that the new thing is too rare and they'll never get one
4. GM makes it easier to appease the casual players
5. Now that it's easier to get, the grinders go extreme and get a million of them and max out all their kits and become invincible
6. Everyone complains the new thing is too powerful and the 'only solution' is to nerf it

Here's an idea. Make things ACTUALLY rare and VERY difficult to get and keep them that way. Top grinders will get 1 or 2 of the rare thing within a year and they can be proud of it, and casual players can just accept that they'll never get one and it doesn't matter because there's plenty other things in the game to aim for
 
The problem here is the balancing act

Same thing has happened a million times, most recently with Ely orbs, here's the familiar sequence of events

1. Top grinders have nothing left to do, get bored, stop spending money
2. GM introduces new super rare thing to keep the top players occupied
3. Casual players complain that the new thing is too rare and they'll never get one
4. GM makes it easier to appease the casual players
5. Now that it's easier to get, the grinders go extreme and get a million of them and max out all their kits and become invincible
6. Everyone complains the new thing is too powerful and the 'only solution' is to nerf it

Here's an idea. Make things ACTUALLY rare and VERY difficult to get and keep them that way. Top grinders will get 1 or 2 of the rare thing within a year and they can be proud of it, and casual players can just accept that they'll never get one and it doesn't matter because there's plenty other things in the game to aim for
For sure. Those who play 24/7 will get it regardless, so got to try and consider the different markets.

Hard to balance. And the second hand market can be a little crazy on things as well. I’m happy just hunting runes to put on the kit I have and working through that. I’ll probably top out around lvl 180 when I reach it as life is about to get hella busy.
 
The problem here is the balancing act

Same thing has happened a million times, most recently with Ely orbs, here's the familiar sequence of events

1. Top grinders have nothing left to do, get bored, stop spending money
2. GM introduces new super rare thing to keep the top players occupied
3. Casual players complain that the new thing is too rare and they'll never get one
4. GM makes it easier to appease the casual players
5. Now that it's easier to get, the grinders go extreme and get a million of them and max out all their kits and become invincible
6. Everyone complains the new thing is too powerful and the 'only solution' is to nerf it

Here's an idea. Make things ACTUALLY rare and VERY difficult to get and keep them that way. Top grinders will get 1 or 2 of the rare thing within a year and they can be proud of it, and casual players can just accept that they'll never get one and it doesn't matter because there's plenty other things in the game to aim for

Unfortunately for me (unfortunate as I used to love the server) a switch in my head flipped and I went from 'this is a difficult game' to 'this is a frustrating game'. The two are not the same.
 
Unfortunately for me (unfortunate as I used to love the server) a switch in my head flipped and I went from 'this is a difficult game' to 'this is a frustrating game'. The two are not the same.
That's one of the reasons I made a big change to my play style, it's resulted in a lot less stress and a lot more satisfaction
 
The problem here is the balancing act

Same thing has happened a million times, most recently with Ely orbs, here's the familiar sequence of events

1. Top grinders have nothing left to do, get bored, stop spending money
2. GM introduces new super rare thing to keep the top players occupied
3. Casual players complain that the new thing is too rare and they'll never get one
4. GM makes it easier to appease the casual players
5. Now that it's easier to get, the grinders go extreme and get a million of them and max out all their kits and become invincible
6. Everyone complains the new thing is too powerful and the 'only solution' is to nerf it

Here's an idea. Make things ACTUALLY rare and VERY difficult to get and keep them that way. Top grinders will get 1 or 2 of the rare thing within a year and they can be proud of it, and casual players can just accept that they'll never get one and it doesn't matter because there's plenty other things in the game to aim for
I agree with a lot of what you say, and those have ground out what they have I have upmost respect for. However, a large number didn't grind anything out and just put their hand in their pocket and bought most, if not all, of what they have. Making some things like Ely Orbs account bound may have helped keep them rarer. This was made even easier in last event where large GG spend could not only get you an Ely Orb but also lots of % of exp and good drops.
Its clear that most of the event is designed to create a large revenue stream for the GM, and who can blame him. I don't think the overall satisfaction of the player is his concern, and most of the time the core big spenders will contunue to spend, so doubt it's gonna change.
Personally I do prefer to actually play the game to achieve progress, and can see no point or satisfaction in buying success, but each to their own.
 
I agree with a lot of what you say, and those have ground out what they have I have upmost respect for. However, a large number didn't grind anything out and just put their hand in their pocket and bought most, if not all, of what they have. Making some things like Ely Orbs account bound may have helped keep them rarer. This was made even easier in last event where large GG spend could not only get you an Ely Orb but also lots of % of exp and good drops.
Its clear that most of the event is designed to create a large revenue stream for the GM, and who can blame him. I don't think the overall satisfaction of the player is his concern, and most of the time the core big spenders will contunue to spend, so doubt it's gonna change.
Personally I do prefer to actually play the game to achieve progress, and can see no point or satisfaction in buying success, but each to their own.
I mostly agree, but I think it's a bit harsh to say people who spend gg don't deserve things.

I'll keep my bragging hat on its hook by the front door, don't need to bore anyone with what I've achieved. Those who have been around since 2019-2022 will know all about what I'm capable of. Since then I've been more focused on work and less on the game, but I still like to compete at or near the top so I pour money in at events like it's going out of fashion, because I can so why not. I work hard to earn the money I have so I can spend it on things that make me happy, if anything I've probably put more work in for my gg than people who earn it by playing a game
 
The game has evolved in last couple years to be more influenced by GG spend than the grind. At the moment everything in the end can be bought. I'm not saying that players who want to spend lots of GG shouldn't be allowed, as it's their spend that keeps the game alive.
Those that spend heavy to buy everything though bypass a lot of the actual gameplay and the grind, and then clearly get bored or say the game isn't challenging, as they don't need to do anything. Whilst the game is clearly not challenging in difficulty, the grind and dedication is what makes it a challenge for those that don't want to or can't afford to spend big.
It's not supposed to be a game of events, but a lot of players now only really play around events because it's so easy, and even then most of the event play is within private caves and not the main event maps. Great for the GM's pocket, but not great for the gameplay.

It now seems to be heavily biased towards the GG spend, much more so than in earlier days of the game. This leads to much larger disparity between those that spend and those that don't. You only have to look at people's kit and you can see who spent big on GG, because items such as Frozen Ely could only be obtained using GG spend. It used to be possible to keep up with big spenders with hard work and a bit of luck with drops, but thats no longer the case. It's 100% now a pay to win (maybe not win but certainly be better) server.
 
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