InnerSight | The Legend of Mir

InnerSight

Arma

Active Member
Would it be possible to have this buff's time extended or scale with MC?

Warrior's DamageField 30-60 Power increase lasts for 300 seconds.
Taoist's UltimateEnhancer 30-60 Power increase lasts for 300 seconds.
Wizard's InnerSight 30-60 Power increase lasts for 180 seconds.

Maybe I'm not understanding something or I'm missing some detail that someone can explain to me but I've just noticed this and it seems a bit weird.
 
Innersight was orig planned to reduce hp or defense at one point I believe. Most other servers operate this way. To minimize risk/reward you have to meet somewhere. A better argument would be why do all classes get the same bonus when wiz has the highest damage count multiplier?
 
Innersight was orig planned to reduce hp or defense at one point I believe. Most other servers operate this way. To minimize risk/reward you have to meet somewhere. A better argument would be why do all classes get the same bonus when wiz has the highest damage count multiplier?

What is "damage count multiplier" ?
 
Innersight was orig planned to reduce hp or defense at one point I believe. Most other servers operate this way. To minimize risk/reward you have to meet somewhere. A better argument would be why do all classes get the same bonus when wiz has the highest damage count multiplier?

But all it does is the same as the other two buffs. Soooooo it should be given the same time as the others correct?
 
But all it does is the same as the other two buffs. Soooooo it should be given the same time as the others correct?

Y should it be the same? You have named random spells from each class and 2 happen to be same length?? Wizz have plenty of other spells to use as well. If you want to compare pro field with anything then y not against wizzies shield?

If you really want to pull at this thread then let’s talk about cool down times as well of BS and trans...

My point is you have plenty enough going for you as it is
 
Y should it be the same? You have named random spells from each class and 2 happen to be same length?? Wizz have plenty of other spells to use as well. If you want to compare pro field with anything then y not against wizzies shield?

If you really want to pull at this thread then let’s talk about cool down times as well of BS and trans...

My point is you have plenty enough going for you as it is

Named random spells... Literally could not be MORE wrong. I literally showed you in my post the same skill under 3 different names yet one has a lower duration than the other two.

We aren't talking about BS and Trans this post has nothing to do with them at all. Yet again you and others keep trying to bring in things totally unrelated to a post.

Increasing the buff to bring it in line with the other two is just a simple balance thing. I don't even have the other two skills you're bitching about.

If you're able to just have enough self control to try and I know it must be hard for you to do this...Keep on topic. This post is talking about having a wizard's buff spell duration increased from 3 minutes to 5. Not about "waa waa but your OTHER spells do this" or "Waa waa you're so powerful in pvp" Some of us..and this might amaze you..Don't do..wait for it...pvp
 
Named random spells... Literally could not be MORE wrong. I literally showed you in my post the same skill under 3 different names yet one has a lower duration than the other two.

We aren't talking about BS and Trans this post has nothing to do with them at all. Yet again you and others keep trying to bring in things totally unrelated to a post.

Increasing the buff to bring it in line with the other two is just a simple balance thing. I don't even have the other two skills you're bitching about.

If you're able to just have enough self control to try and I know it must be hard for you to do this...Keep on topic. This post is talking about having a wizard's buff spell duration increased from 3 minutes to 5. Not about "waa waa but your OTHER spells do this" or "Waa waa you're so powerful in pvp" Some of us..and this might amaze you..Don't do..wait for it...pvp

Clearly hit a nerve here and all you have done is show your lack of knowledge about almost anything

Let’s try keep this on topic shall we.

All classes are different! They have different spells and buff times. These all lead to a certain balance of each class so can’t really be compared. Simple enough for you?
 
Clearly hit a nerve here and all you have done is show your lack of knowledge about almost anything

Let’s try keep this on topic shall we.

All classes are different! They have different spells and buff times. These all lead to a certain balance of each class so can’t really be compared. Simple enough for you?


"These all lead to a certain balance of each class so can’t really be compared." - You wanted to compare Protection Field to DFS. Two spells that, while both defensive, are radically different. Kind of ironic don't you think one second you're saying "lets compare two different class spells" then next you're claiming you can't compare different classes and their spells.

You've proven very clearly there is no real reason not to have the duration of the buff increased. If there was a real reason you would of stated it in your first post instead you went off trying to talk about different spells, nothing you have said has any real standing, you have claimed it would disrupt the balance of the classes. But failed to give an example of how it would.

Please prove me wrong and show me you have very logical and well thought out argument as to why the spell can't have a 5 minute duration. Although I am very confident you don't since up to this point you've done nothing but prove Wizards have kicked your ass in PvP and you're mad about it
 
There is no logic though, let try be civil and I will demonstrate with the following reply

Let’s say each spell in current format = 10%. If you take current 10 most used spells for each class they all add up to 100%.

Ignore the fact taos have 3 times that. It’s just an example

Now, what you want is one of your spells to = 15% so ur total comes upto 105 without any suggestions for change for other class or taking away from your own...

I await you constructive reply

Also just re read ur posts re me and pvp, you know less than John snow!! I’m the fastest tt’er in the south west ;)
 
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There is no logic though, let try be civil and I will demonstrate with the following reply

Let’s say each spell in current format = 10%. If you take current 10 most used spells for each class they all add up to 100%.

Ignore the fact taos have 3 times that. It’s just an example

Now, what you want is one of your spells to = 15% so ur total comes upto 105 without any suggestions for change for other class or taking away from your own...

I await you constructive reply

Also just re read ur posts re me and pvp, you know less than John snow!! I’m the fastest tt’er in the south west ;)

While this answer might disappoint you.

Yes I understand that if you wanted to buff a spell using the format you provided above it would seem completely unfair to the other classes. As you've mentioned it is tough to compare the classes as no one in their right mind could say compare a Taoist's Toxic Gas to a Wizards CoP.

As I put before:

Damage Field lasts for 300 seconds.
Ultimate Enhancer lasts for 300 seconds.
Inner Sight lasts for 180 seconds.

If we broke down each skill from the top 10 each class used (Again as you said ignoring Taoists) Then I think we could agree that DF and UE would be 10% but IS wouldn't make sense to be 10% as well, the only reason we can do this is that those three spells do exactly the same thing apart from the duration.

We fall dangerously close to saying "Well this skill is worth 15% and this skill is worth 20% and this still is worth 5% and when you add up all 10 skills it still equals 100%"

I can understand that seeing another class get a buff no matter how minor without downsides does seem to be unfair. This is an advantage to me as because I don't do PvP I only see the PvE upside. If I saw a Warrior buff or a Taoist buff I don't care as all it means is better hunting with those classes.

I think overall my primary argument would be this would very much help for PvE while having little to no effect in PvP as from what I've read on the forums people either die quick or TT even faster. It's not a case where there are long drawn out battles where having a buff increased could be the difference between a player living and dying.

Again if I'm wrong about the PvP please let me know as I've said I don't do PvP I've had 3 PvP encounters in the entire time I've been playing this game since I returned. One was a player who was 23 levels above me and hit me once so I TT'd and the other was a silly wizard who learned attacking a higher level wizard and Taoist doesn't end well.
 
Dude talk to imms or better yet gid, he gives me grief every time I see him hunting as I tt due to being on xp and finding pot. I don’t pvp, I get involved when I’m in a group and we defend our selves or against noobs that have a go at me for my kit

this has nothing to do with pvp!!

You are asking for an extra 5% buff without willing to give up anything. Y is it hard to re cast every 3 mins instead of 5? Taking ur logic, my acc a speed buff shud last 5 mins too not 90 secs
 
Dude talk to imms or better yet gid, he gives me grief every time I see him hunting as I tt due to being on xp and finding pot. I don’t pvp, I get involved when I’m in a group and we defend our selves or against noobs that have a go at me for my kit

this has nothing to do with pvp!!

You are asking for an extra 5% buff without willing to give up anything. Y is it hard to re cast every 3 mins instead of 5? Taking ur logic, my acc a speed buff shud last 5 mins too not 90 secs

If this has NOTHING to do with PvP then you are overreacting to this really really minor buff to one wizard spell. I thought we could have an intelligent discussion about this after your last comment but then you go back to using stupid arguments you can't compare a buff like Inner Sight to an Acc / Attack Speed buff.

If I was trying to say "CoP should have a 50% damage increase and heal the wizard for 500% of the damage dealt" I could understand why you were SO against it..But I'm not..I'm asking for a 2 minute increase in a buff that the other two classes have already.

Are you worried that an extra 2 minutes on the buff with render Taoists and Warriors just worthless in PvE? That suddenly Wizards can solo bosses they couldn't do before because of it? Help me understand why you're so against it. Because at this moment in time all I seem to get from you is "You want to buff a spell so it's on the same level as the other two classes...Well how DARE YOU! If you want this buff you must have a nerf to go with it"...Why? This isn't a game breaking buff it's a quality of life change to the class.
 
If this has NOTHING to do with PvP then you are overreacting to this really really minor buff to one wizard spell. I thought we could have an intelligent discussion about this after your last comment but then you go back to using stupid arguments you can't compare a buff like Inner Sight to an Acc / Attack Speed buff.

If I was trying to say "CoP should have a 50% damage increase and heal the wizard for 500% of the damage dealt" I could understand why you were SO against it..But I'm not..I'm asking for a 2 minute increase in a buff that the other two classes have already.

Are you worried that an extra 2 minutes on the buff with render Taoists and Warriors just worthless in PvE? That suddenly Wizards can solo bosses they couldn't do before because of it? Help me understand why you're so against it. Because at this moment in time all I seem to get from you is "You want to buff a spell so it's on the same level as the other two classes...Well how DARE YOU! If you want this buff you must have a nerf to go with it"...Why? This isn't a game breaking buff it's a quality of life change to the class.

We have balance already, why do you want to fuck it up?

Never come across some one so short sited about an idea they have had and had resistance about it!
 
We have balance already, why do you want to fuck it up?

Never come across some one so short sited about an idea they have had and had resistance about it!

Just so I've got this correct. Changing one spell from having a 3 minute duration to a 5 minute duration in your mind..Breaks the balance of this game. It ruins it beyond anything you've ever seen.

You claim this game has balance but from what I've read on the forums Wizards are unkillable in PvP they are literal healing gods. Taoists just need to poison you once and then they win. From what I've seen Both Wizards and Taoists can easily pull and kill massive groups of mobs. Warriors struggle to do the same it seems. But even with my apparent lack of "any level of knowledge in this game" I can assure you that, that isn't caused by Inner-Sight

You seem to be claiming this buff will "fuck up" the PvE balance in this game. Please please tell me how. I want to understand how in YOUR MIND this ruins the game it causes such a massive shift in power.

You react like what I'm asking for is literally the most over powered thing you've ever seen in your life.

You say I'm shortsighted yet you made these wild claims. It's like we're playing a totally different game where for you Inner-Sight gives Wizard's the ability to one shot everyone and everything and allows them to see into the future and predict the lottery. Whereas for me it's a simple Damage increase buff that for whatever reason has a lower duration then it's counterparts.

Maybe I'm the one on crazy pills here and everyone else in the game also believes giving Inner-Sight a 5 minute duration is the most Overpowered balance breaking thing they have ever heard of.
 
Never said ne thing bout it making wizzies OP. Never mentioned PVP. This is all you, stop taking crazy pills!

Gave a simple example about 105%...... Did I say it would ruin the game?

The amount of time you have taken making stuff up I have said on this post you could have re cast inner sight enough for a years worth of hunts
 
If you really want to pull at this thread then let’s talk about cool down times as well of BS and trans...

My point is you have plenty enough going for you as it is

I think we should more fix the cooldown on shoulder dash as warriors sd all around the place making them invulnerable. Bar the 1 second they can't shoulder dash.

Then we should look into blazing sword and flaming sword so the cooldown only begins once the spell has landed, preventing doubles.

Also any change to trans should be in line with battle charge.

As for blood storm, you should play a wizz. Some times it's amazing other times it it returns 1k hp, any changes to BS should be accompanied by matching changes to bloodblust to prevent warriors going bk to full hp 1 in 4 hits. Allowing it to only proct once every however long bs cooldown is would be fair. Wonder how warriors get on bossing then.

Anyway it's easy to pull other classes to pieces with shit you don't agree with.
 
Anyway it's easy to pull other classes to pieces with shit you don't agree with.

100% this, most of the people on this thread have only played 1 class and have a really skewed view of what the other classes are like to play.

The very fact that all classes are complaining about the other classes being OP is evidence in itself that there's a good balance
 
100% this, most of the people on this thread have only played 1 class and have a really skewed view of what the other classes are like to play.

The very fact that all classes are complaining about the other classes being OP is evidence in itself that there's a good balance


Hit the nail on the head. Every single person would name something that they don't agree with. But ultimately would be down to the class they play.

But people fail to see the impact these changes have over the game. You change bs it dramatically changes wiz lvling. You change blood lust it changes warrior solo bossing.
 
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