mrstevieorder666
Active Member
So, The extermination bar is something I have wanted to post about for a while but I thought it was best to really test and monitor what was happening when I played before I committed anything to the forum.
Before I start, I really like the extermination bar/killstreak function. It is one of the few ways to maximise the chance of getting decent drops while out levelling. It is a lot of fun going at the game hard and fast to build the streak and keep it as high as possible. However, while it is a great element within the gameplay it has its issues, mostly to do with the time which is given to keep the streak active, which is a something I have seen people raise on this forum before and spoken to others in-game about. Perhaps its time this feature was fixed once and for all?
I thought I would create this thread listing the problems (from my perspective) and a few simple ways this could be fixed so we have the best (and fairest/balanced) game experience we can have.
lately, I have had my killstreak dropping from max for literally no reason while still killing mob. Initially, I thought I must have missed something, so I decided to give it more time and really keep an eye on what was happening. For instance, last night, I had topped out the extermination bar and had never taken a break or stopped killing mobs in Hall of Agony and twice, right after I had killed something, the killstreak dropped back to 11, which is a bit of a kick in the balls as I was going hard with no breaks in an effort to keep the bar topped out as I wanted to try and get some decent loot.
Here are the problems I have noticed ...
At times, and at random, the extermination bar will time out for no reason and drop a level.
The time allotted to keep the bar topped out is far to short. The best example of this is when lvling (or hunting), a player can fill the bar up but as soon as they come across a champ, and sometimes a super, you are guaranteed that the bar will drop a level while fighting the mob. Now, this may not sound like much but the literal point of the extermination bar is to maximise the chance of non-boss mobs dropping decent items, so it makes no sense that the extermination bad does not give enough time to kill the best non-boss mobs. For instance, I am lvl 146 and fighting mob around my same level - The extermination bar should last enough time to be able to kill super's and champs which are at my level else what is the point in taking the time to build the killstreak so the supers and champs drop better only for the bar to drop a lvl or 2 when fighting those mobs because the times runs out too fast?
People have also mentioned that there is no way to take a break while building a killstreak, and while they do have a valid point this kinda defeats the purpose of building the streak. The point of this feature is that it rewards intense play with the potential to have better items, so if you take a break I feel it is right the killstreak drops.
Solutions...
The solutions are really pretty simple, it's a case of ...
* change how long it takes for the extermination bar to drop a level. IMO the time should be raised like x3 to make it more fair. As I said above, the extermination bar should give the amount of time for someone to kill a champ at their lvl range.
* Create a potion item that can slow the times down.
*As we can now create our own mythic items, make Vengence sources easier to obtain (maybe via quest?) so we can use this to negate the lack of time.
I also think it would be a good idea, if possible, to add some sort of visible timer whether within the extermination bar or somewhere else so players can see how long they have till the streak runs out. I understand something like this is a lot harder to implement as it may involve coding, but it would be a welcome addition.
I look forward to seeing a healthy discussion on this topic and hope Scorp think about this issue. Really, it's something small but it can be frustrating and fixing it will only make the gameplay experience better.
Before I start, I really like the extermination bar/killstreak function. It is one of the few ways to maximise the chance of getting decent drops while out levelling. It is a lot of fun going at the game hard and fast to build the streak and keep it as high as possible. However, while it is a great element within the gameplay it has its issues, mostly to do with the time which is given to keep the streak active, which is a something I have seen people raise on this forum before and spoken to others in-game about. Perhaps its time this feature was fixed once and for all?
I thought I would create this thread listing the problems (from my perspective) and a few simple ways this could be fixed so we have the best (and fairest/balanced) game experience we can have.
lately, I have had my killstreak dropping from max for literally no reason while still killing mob. Initially, I thought I must have missed something, so I decided to give it more time and really keep an eye on what was happening. For instance, last night, I had topped out the extermination bar and had never taken a break or stopped killing mobs in Hall of Agony and twice, right after I had killed something, the killstreak dropped back to 11, which is a bit of a kick in the balls as I was going hard with no breaks in an effort to keep the bar topped out as I wanted to try and get some decent loot.
Here are the problems I have noticed ...
At times, and at random, the extermination bar will time out for no reason and drop a level.
The time allotted to keep the bar topped out is far to short. The best example of this is when lvling (or hunting), a player can fill the bar up but as soon as they come across a champ, and sometimes a super, you are guaranteed that the bar will drop a level while fighting the mob. Now, this may not sound like much but the literal point of the extermination bar is to maximise the chance of non-boss mobs dropping decent items, so it makes no sense that the extermination bad does not give enough time to kill the best non-boss mobs. For instance, I am lvl 146 and fighting mob around my same level - The extermination bar should last enough time to be able to kill super's and champs which are at my level else what is the point in taking the time to build the killstreak so the supers and champs drop better only for the bar to drop a lvl or 2 when fighting those mobs because the times runs out too fast?
People have also mentioned that there is no way to take a break while building a killstreak, and while they do have a valid point this kinda defeats the purpose of building the streak. The point of this feature is that it rewards intense play with the potential to have better items, so if you take a break I feel it is right the killstreak drops.
Solutions...
The solutions are really pretty simple, it's a case of ...
* change how long it takes for the extermination bar to drop a level. IMO the time should be raised like x3 to make it more fair. As I said above, the extermination bar should give the amount of time for someone to kill a champ at their lvl range.
* Create a potion item that can slow the times down.
*As we can now create our own mythic items, make Vengence sources easier to obtain (maybe via quest?) so we can use this to negate the lack of time.
I also think it would be a good idea, if possible, to add some sort of visible timer whether within the extermination bar or somewhere else so players can see how long they have till the streak runs out. I understand something like this is a lot harder to implement as it may involve coding, but it would be a welcome addition.
I look forward to seeing a healthy discussion on this topic and hope Scorp think about this issue. Really, it's something small but it can be frustrating and fixing it will only make the gameplay experience better.