Elephant in the room | The Legend of Mir

Elephant in the room

Eugene

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Not seen any posts on this subject - ELYSIAN ORBING

Simply put it's ruining / ruined game. Not everyone has the time to be able to play constantly to be able to collect orbs to do all their kit or even some of it. Almost impossible to collect solo, which isn't fair for non guild players. Will be impossible for new players to ever catch up to higher lvl players and get similar quality kit. Returning players see what is required to get them up to speed and on level with others and then log straight off, cause they know its not achievable. PK (i know not everyone's bag, but many do like it) has been destroyed by it, as 90% resistances across the board are ridiculous.

In a similar way to the non drop kit, i think Elysian orbing needs to be removed from game. In a similar way to the bound kit, compensation would be required to those with orbed kit, but I think game would be better for it especially longer term..

Those I have spoken to ingame agree, so it's not a view of 1 individual only.
 
Not seen any posts on this subject - ELYSIAN ORBING

Simply put it's ruining / ruined game. Not everyone has the time to be able to play constantly to be able to collect orbs to do all their kit or even some of it. Almost impossible to collect solo, which isn't fair for non guild players. Will be impossible for new players to ever catch up to higher lvl players and get similar quality kit. Returning players see what is required to get them up to speed and on level with others and then log straight off, cause they know its not achievable. PK (i know not everyone's bag, but many do like it) has been destroyed by it, as 90% resistances across the board are ridiculous.

In a similar way to the non drop kit, i think Elysian orbing needs to be removed from game. In a similar way to the bound kit, compensation would be required to those with orbed kit, but I think game would be better for it especially longer term..

Those I have spoken to ingame agree, so it's not a view of 1 individual only.
I agree, I don't think Elysian Orbs are healthy for the server. Something needs to be done about them, Used to be different kits for different uses but now its just one kit for all occasions. Used to enjoy making different kits but there is no point now as cant compete with Elysian Orb kit. Just dont have the time to play constantly and even one of the sources to get Elysian ore in the Guild Challenge Cave has almost dried up completely with only 1 or 2 people on a hunt exiting with a single Ore. Given the amount needed to make a Orb and the fact that GCs are limited per week, the prospect of making Orbs for a more Casual Player is somewhat off putting and makes you feel like there is no point playing.
 
No keep them in just make ores more available , I had Full Bound kit spent shit loads on it then people continuely moaned it was removed making all my work worthless and cost considerable Now I have done the same though outside box to enjoy the game in my playstyle PVE and again people what to remove stuff .......................................
If it was even considered removing ely orbs from gear or the game the compensation would have to be huge .................. I really think is a case of somepeople look at whats being achieved think I will never achieve that so lets get it removed ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 
The reason Ely orbs were added to the game in the first place was to give the most committed players something to stop them getting bored. But everyone moaned they were too hard to get so they got made a lot easier, now loads of people have them and it's defeated the purpose. In an ideal world I'd have said make them harder again, even before the changes I was saying it was too easy. This should be a really hard endgame thing. But the damage is done now and I don't see a way to fix it. Making it even easier again would be a piss take for people who have put the effort in
 
No keep them in just make ores more available , I had Full Bound kit spent shit loads on it then people continuely moaned it was removed making all my work worthless and cost considerable Now I have done the same though outside box to enjoy the game in my playstyle PVE and again people what to remove stuff .......................................
If it was even considered removing ely orbs from gear or the game the compensation would have to be huge .................. I really think is a case of somepeople look at whats being achieved think I will never achieve that so lets get it removed ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
I assume by outside the box u mean u bought orbs, which is perfectly acceptable, its ur gg spend as u want. There are also a large amount of players who have spent time, effort and maybe money into making items which are Unique and cannot be orbed. Orbs were not available when these items were made and may now be inferior as they cannot be orbed, and all they get is a 'Tough Shit'. Maybe stopping them being added to newer kit would allow them to naturally be faded out, albeit this is likely to take a long time.
I have played this server for 8 years, with some breaks, and have had previous kit become useless due to changes in game so am not immune to the pain changes can make, but i think ignoring what is clearly going to affect the game longer term would be a mistake.
 
What about if there was an upper limit to resistances the way there is with soul attack etc.

Let’s say the max res you can have is (60%)

If you’re lucky enough to have more than that you can still sell the orbed items you don’t need as they will be valuable to others.

Removing them completely is unfair to those that have them. This way others will get the chance to catch up, and those with them don’t lose out too badly.
 
The reason Ely orbs were added to the game in the first place was to give the most committed players something to stop them getting bored. But everyone moaned they were too hard to get so they got made a lot easier, now loads of people have them and it's defeated the purpose. In an ideal world I'd have said make them harder again, even before the changes I was saying it was too easy. This should be a really hard endgame thing. But the damage is done now and I don't see a way to fix it. Making it even easier again would be a piss take for people who have put the effort in
Its Mir, boredom comes as part of the game, but creating new maps & items is pointless if you dont need to hunt there or want the items (such as Elysian maps and new 198 items), which no one does as most just do BDP, and challenge maps just to try and get a few ore.
Not sure orbs have become easier to get, i would think harder if anything, now that GC doesn't give as many. Guilds camp BDP, especially when double drops are on, and lets not forget the mutiple guild exploiting that happened originally. Closing that gate after the horse had bolted means some benefitted hugely.
I agree its a difficult fix, but leaving it longer will only make it worse.
 
bring in new higher lvl gear,
DONT let people take Ely orbs off items
Items will filter down through sever
Make Ely ore harder to mine
Cap all res at 75

Thank you, good night
One additional caveat, before that happens, try to ensure they can't be exploited like before, otherwise you'll see a couple of players in particular with full ely orbed kit within a couple months
 
I assume by outside the box u mean u bought orbs, which is perfectly acceptable, its ur gg spend as u want. There are also a large amount of players who have spent time, effort and maybe money into making items which are Unique and cannot be orbed. Orbs were not available when these items were made and may now be inferior as they cannot be orbed, and all they get is a 'Tough Shit'. Maybe stopping them being added to newer kit would allow them to naturally be faded out, albeit this is likely to take a long time.
I have played this server for 8 years, with some breaks, and have had previous kit become useless due to changes in game so am not immune to the pain changes can make, but i think ignoring what is clearly going to affect the game longer term would be a mistake.
It's simple—just replace the item with a normal one and use a tool to reclaim your runes. We all know why this change was made, so instead of overreacting, just craft a new weapon for her and move on. There's no need to complain about everything; not every minor issue requires the game master to intervene just because a small group of players is unhappy.
 
I assume by outside the box u mean u bought orbs, which is perfectly acceptable, its ur gg spend as u want. There are also a large amount of players who have spent time, effort and maybe money into making items which are Unique and cannot be orbed. Orbs were not available when these items were made and may now be inferior as they cannot be orbed, and all they get is a 'Tough Shit'. Maybe stopping them being added to newer kit would allow them to naturally be faded out, albeit this is likely to take a long time.
I have played this server for 8 years, with some breaks, and have had previous kit become useless due to changes in game so am not immune to the pain changes can make, but i think ignoring what is clearly going to affect the game longer term would be a mistake.
I have no issue whats so ever in making Of the Blue Dragon etc etc Ely orb applicable in fact have be an advocate of further quest lines etc to expand your kit through evolution which would run paralel with new item introductions in the course of the game , re skinning quests etc etc .

I think the real ELEPHANT is explotation maybe if such tweaks where made then make orbs non transferable bound to player rather than account etc etc , as for lowering the resitance effect I think should stand as it is unless a removal tool is avaiable player or account locked on removal to allow re thinking re aligning of kit if that be the case .......

I personally ran 24/7 on summer event to build my kit , collecting ores from gg caves etc you be surprised on how many ely ores can drop in gg caves ,I bought Orbs when offered them to make up the difference yes ...... I not taken 1 ely ore from a guild hunt or friends bdp rdd hunt in over 12 - 18 months as i know how 1 ore could help 1 person get thier upgrades and now people want to flog me over it ............
 
I’m nowhere near end game yet so it’s largely not an issue for me. Though I did come up against a lvl 200+ who wanted some pvp (I was 170) and I looked at their kit and it seemed a little crazy considering the resistance.

Or maybe that’s it. Could introduce an ignore target resistance stat? I think it’s so tough for Tao in PVP when a wizz can TU their pets and there is so much PR floating about - when Tao to me always were so strong in PvP in traditional Mir.

Does ignore target defence stat counter any of that? I wonder if there’s a rethink of kit and wanted stats. It would be good to have different kits for different reasons.

I haven’t even considered Ely ore yet and how that is achieved but I think partly there needs to be something to aim for. But the ‘carrot’ needs to be achievable for the casual player too.
 
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Its got out of hand. The upgrading of ely items this event was also a silly move. Everyone who spent gg has atleast one item done and others have upgraded their whole kit.

Only way i can see a way round this is to bring in new kit so people are forced to move on. Under no circumstances make ely orbs removable from items and ely orbs should of been bound to character once made. Elysian items are basically like celestial items in rarity now anyway. We need the new set around level 195, new game shop para, rev ring etc....

Then as mentioned the older items will eventually filter down to others as people upgrade and move on.
 
Its got out of hand. The upgrading of ely items this event was also a silly move. Everyone who spent gg has atleast one item done and others have upgraded their whole kit.

Only way i can see a way round this is to bring in new kit so people are forced to move on. Under no circumstances make ely orbs removable from items and ely orbs should of been bound to character once made. Elysian items are basically like celestial items in rarity now anyway. We need the new set around level 195, new game shop para, rev ring etc....

Then as mentioned the older items will eventually filter down to others as people upgrade and move on.
It would be impossible to intorduce such a set with the current hunting areas , he would need a whole new realm of instances bosses etc for it to be vaiable only have to take the current areas no 1 hunts the spider cave as its exp etc not worth it at lvl 200 the 198 new items are good but lack resitances to be used elsewhere etc , whats required is a complete overall of whats Guild orientated Solo orientated whats PVE whats PVP etc
There is a limited source of new possiblities and what can be done with them , for a long long time we have asked for graded versions of RDD BDP getting increasingly difficult with completion based on guild ranking score make it guild based once a week like areana , start at BDP level 1 clear next week level 2 etc etc so over time each guild will hit a stumbling block and have to overcome it or not as xcase maybe - rewards higher more your go up in rank so to speak ,

The biggest pressure on this server at the moment is boredom ............. we need tough challenges Solo or as group or guild something that rewards effort planning teamwork etc .................................................
 
It would be impossible to intorduce such a set with the current hunting areas , he would need a whole new realm of instances bosses etc for it to be vaiable only have to take the current areas no 1 hunts the spider cave as its exp etc not worth it at lvl 200 the 198 new items are good but lack resitances to be used elsewhere etc , whats required is a complete overall of whats Guild orientated Solo orientated whats PVE whats PVP etc
There is a limited source of new possiblities and what can be done with them , for a long long time we have asked for graded versions of RDD BDP getting increasingly difficult with completion based on guild ranking score make it guild based once a week like areana , start at BDP level 1 clear next week level 2 etc etc so over time each guild will hit a stumbling block and have to overcome it or not as xcase maybe - rewards higher more your go up in rank so to speak ,

The biggest pressure on this server at the moment is boredom ............. we need tough challenges Solo or as group or guild something that rewards effort planning teamwork etc .................................................
That just gave me an interesting idea. Use arena score to determine what level of bdp/RDD is available.

No guild / not done arena = level 1 bdp/rdd (exactly as it is now)
Score 1-10 = level 2 bdp/rdd
Score 11-20 = level 3 bdp/rdd
Score 21-30 = level 4 bdp/rdd
Score 31-40 = level 5 bdp/rdd
Score 40+ = level 6 bdp/rdd

The score you get in arena each week determines the max level of cave you can access for the following week, you can still choose lower ones if you want. Higher level caves have harder mobs and higher drop rates

Bit of an incentive to work together as a guild instead of everything being soloable
 
Yea thats not a bad idea on arena linked to challenge caves. We have an issue that people arent willing to give two hours to complete arena all the time. Even tho it has chance of really good drops in later hordes and later bosses....id like to see arena upgraded with the winners (people from group that participated and won arena) having extra prize claimable from npc after scores are decided and known who has won. Maybe a hunting elixir and some exp (50mill or something), maybe some gold etc....

Basically an incentive so people want to take part. On the later hordes ive seen large runes drop and id like to one day get to the end and complete arena. Id like to think last level has hordes spawn again and potentially xl runes drops etc...also maybe think about adding gold bars into later horde drops? Last hordes having chance of a gold chest possibly.
 
It would be impossible to intorduce such a set with the current hunting areas , he would need a whole new realm of instances bosses etc for it to be vaiable only have to take the current areas no 1 hunts the spider cave as its exp etc not worth it at lvl 200 the 198 new items are good but lack resitances to be used elsewhere etc , whats required is a complete overall of whats Guild orientated Solo orientated whats PVE whats PVP etc
There is a limited source of new possiblities and what can be done with them , for a long long time we have asked for graded versions of RDD BDP getting increasingly difficult with completion based on guild ranking score make it guild based once a week like areana , start at BDP level 1 clear next week level 2 etc etc so over time each guild will hit a stumbling block and have to overcome it or not as xcase maybe - rewards higher more your go up in rank so to speak ,

The biggest pressure on this server at the moment is boredom ............. we need tough challenges Solo or as group or guild something that rewards effort planning teamwork etc .................................................
Not everyone wants or is able to buy kit, runes, orbs etc. and would like to play the game to get and make these things. Currently most of this is way too much of a grind and not at all fun which puts people off. Some are bored because they shortcut the gameplay and buy stuff, which given the grind involved I can understand too.
The fact that 198 items are not in the slightest bit appealing is partly because Ely Orbs have made older kit too strong - taking the discussion back to the original topic.
Totally agree with more challenging group stuff, but challenging is also made easier by super kit with high resistances. The need to craft kit for certain scenarios is now pointless and way too grindy, unless your just buying off AH.
 
It's always the same group of low-skilled players unwilling to put in the time and effort to understand the game who compare themselves to top players who have dedicated significant time and effort to mastering it. Let's clarify a few things:

  1. Elysian Orbs: These are designed for players at the endgame level who are ready to make a substantial effort. If you're not willing to invest the necessary time, effort, and understanding, then it's simple: they aren't meant for you. By design, they cater to top-end players and aren't something everyone can easily obtain.
  2. Past Complaints: This is similar to the complaints we saw before about 15 runes, where lower-level players compared themselves to high-level players without acknowledging the vast difference in effort and understanding.
  3. Crafting Elysian Ore: Even crafting Elysian Ore isn't easy. It takes months of consistent effort to make just one, which is fair given the flexibility it offers, such as the ability to remove it from an item when needed.
  4. Resistance Misunderstandings: Many players still lack basic understanding of resistance mechanics. Even at 90% resistance to an element, you aren't invincible, nor does having a full orb kit necessarily make it achievable. Decent basic damage output can still do the job effectively. For example, a high-level Evil Mir could still three-shot you even with 90% fire and dark resistance. Resistance isn't a "god mode"—it's just one part of the strategy.
  5. Effort and Understanding: It's always the same players complaining—the ones who put in no effort or attempt to understand the game mechanics. The system is fine as it is.
Let's shift this forum's focus toward creating professional guides and sharing accurate information rather than becoming a hub for misinformation and baseless complaints. Thanks for reading and ye this time only used translations tool to make it clearer !
 
Yea thats not a bad idea on arena linked to challenge caves. We have an issue that people arent willing to give two hours to complete arena all the time. Even tho it has chance of really good drops in later hordes and later bosses....id like to see arena upgraded with the winners (people from group that participated and won arena) having extra prize claimable from npc after scores are decided and known who has won. Maybe a hunting elixir and some exp (50mill or something), maybe some gold etc....

Basically an incentive so people want to take part. On the later hordes ive seen large runes drop and id like to one day get to the end and complete arena. Id like to think last level has hordes spawn again and potentially xl runes drops etc...also maybe think about adding gold bars into later horde drops? Last hordes having chance of a gold chest possibly.
Maybe later bosses (like, after STL) in arena could drop account bound gg pots, like heroic pot, hunt elixer, torches etc.

Orrrrr.... make mounts drop in the late stages of arena, that expire in 7 days. Something that isn't really a game changer but is a really nice thing to have and show off.

That would be a nice little boost to encourage people to join in.
 
The reason Ely orbs were added to the game in the first place was to give the most committed players something to stop them getting bored. But everyone moaned they were too hard to get so they got made a lot easier, now loads of people have them and it's defeated the purpose. In an ideal world I'd have said make them harder again, even before the changes I was saying it was too easy. This should be a really hard endgame thing. But the damage is done now and I don't see a way to fix it. Making it even easier again would be a piss take for people who have put the effort in

I think there is a balance that is yet to be found with this.

On the issue of eng-game kit, the solution is something I suggested before - Instead of building to short events, divide the game into seasons, and with each season make it so certain (and new) kit is needed to get the best results, like one season could be targetted around having to kill mobs that are weak to fire, one ice, one where ice-res is more relevant and so on. Not only would this change how we have to play and build kit, but it would also keep the game more interesting as the meta would change every few months.

We could still have events of course, but move the game into a more modern style of existence.
 
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