I know you devs like to keep it a surprise to increase hype, but there is more hype created from having a forecasted milestone plan that the players can see. If a player is growing tired but understands in the next 6 months he can start building towards a major change it will give players more reasons to stay and have something to look forward to.
It's great seeing a lot of 170+ content, but let's be honest.. most of the recent content and the vast majority of the updates are tailored towards 90% of the servers population who dump ££ into GG every month. The business model needs to be slightly adjusted in order to dramatically expand the servers population.
At least provide a 6 monthly development forecast or the changes you are looking to implement, then let the community help drive these changes by providing input and feedback into the changes so they are more finely tweaked upon release. At the moment people are putting up suggestions and it's just a roulette of what's being chosen.
Look at pretty much EVERY MMO out there, they either beta test or have upcoming content teasers to entice players into playing.
There is an extremely large potential of more GG spenders, I feel the gap is far too large.
Example GG store ideas:
Level 120 Weapons, Armour, Jewellry, Gemstones etc
Level 130 Weapons, Armour, Jewellry, Gemstones etc
Level 140 Weapons, Armour, Jewellry, Gemstones etc
You may think, what's the point in adding more low level kit? People will buy it, get people committing to GG early on in the game to help boost their leveling you'll get more investment from them and commitment to playing as they're already investing money from the beginning so are less likely to quit.
I know from my own experience when I purchased GG from level 100-110, I felt like well I've already spent real ££ on this game so I better play it a bit longer to get my monies worth... and then hooked
Also don't make these 120/130/140 items like 300-600GG each, that's just stupid.. do something realistic like 25-50GG to give people more reason to invest.
It's great seeing a lot of 170+ content, but let's be honest.. most of the recent content and the vast majority of the updates are tailored towards 90% of the servers population who dump ££ into GG every month. The business model needs to be slightly adjusted in order to dramatically expand the servers population.
At least provide a 6 monthly development forecast or the changes you are looking to implement, then let the community help drive these changes by providing input and feedback into the changes so they are more finely tweaked upon release. At the moment people are putting up suggestions and it's just a roulette of what's being chosen.
Look at pretty much EVERY MMO out there, they either beta test or have upcoming content teasers to entice players into playing.
There is an extremely large potential of more GG spenders, I feel the gap is far too large.
Example GG store ideas:
Level 120 Weapons, Armour, Jewellry, Gemstones etc
Level 130 Weapons, Armour, Jewellry, Gemstones etc
Level 140 Weapons, Armour, Jewellry, Gemstones etc
You may think, what's the point in adding more low level kit? People will buy it, get people committing to GG early on in the game to help boost their leveling you'll get more investment from them and commitment to playing as they're already investing money from the beginning so are less likely to quit.
I know from my own experience when I purchased GG from level 100-110, I felt like well I've already spent real ££ on this game so I better play it a bit longer to get my monies worth... and then hooked
Also don't make these 120/130/140 items like 300-600GG each, that's just stupid.. do something realistic like 25-50GG to give people more reason to invest.