Somewhere along the way the resting exp bonus system forgot it's true purpose - to reward people for taking a break from levelling! It became a way for new players to get an experience boost and was pretty much permanently active on characters.

The system has been revised so that it will fulfil it's intended purpose without changing the way you level:

✓ Max bonus is now 100%

✓ Max exp is now your level plus the 2 levels above you (max 4.25 billion)

✓ Max exp is achieved over 10 days offline, less time when active in game

✓ Exp tables have been modified to reflect the new lower % rate

✓ The new exp tables mean that other exp buffs give more exp than before

What does this mean?

1) You will probably log in game with a recalculated exp % - this is due to the lower exp required to level. The exp required to level is lower based on the old rates of Resting exp that went up to 400%.

2) You will probably notice lower exp from monsters - again this is due to the lower Resting bonus of 100%. However, the exp required to level is lower in line with that change. That means you still only have to kill the same number of monsters per level.

3) Other exp bonuses have a better effect overall. Previously your exp % was washed out by + 400% resting bonus. Now this is lowered to 100%. A Training elixir gives you + 100%. Previously that would be +400% increasing to +500% so the elixir only had a 20% benefit to you. Now that is a boost from +100% to +200% giving you a 50% overall boost. (that maths doesn't appear to be right but trust me!)

Enjoy!