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    Exp Multipliers

    Okay, so I used my very first training potion today, as you might of guessed it didnít go as planned.

    - I activated, Shield (Guild), Taoist Buff, Rested Exp, and training potion thinking that they would all stack.
    To my surprise they donít, can you please either adjust to resolve this or make it clear on when buying the item?
    Thanks ;)

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    Re: Exp Multipliers

    Are you sure they don't stack?

    What is your actual %?

    For example if you have normal (100%) rested exp (150%) training pot (50%) and shield (10%) then your total would be 310%

    Without the training pot you would have 260%

    So a mob that gives you 260k exp normally will now give you 310k exp with training pot.

    It works this way for me, I am sure that is the intended behaviour of the buffs
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    Re: Exp Multipliers

    My maths is obviously worse than yours but if I was getting 260k exp then used a training pot of 50% I would expect 390k exp. Or have I totally misunderstood percentages all my life? Not trying to be sarcastic btw

    80+ (50% of 80=40) should be 120?

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    Re: Exp Multipliers

    Quote Originally Posted by pokerfish View Post
    My maths is obviously worse than yours but if I was getting 260k exp then used a training pot of 50% I would expect 390k exp. Or have I totally misunderstood percentages all my life? Not trying to be sarcastic btw

    80+ (50% of 80=40) should be 120?
    You haven't misunderstood percentages, you got the right answer to the wrong question

    Most people don't have 100% multiplier, people will have rested exp, 2nd char bonus, guild shield etc. so you are already getting way more than the actual exp for kills. Adding a 50% pot only adds 50% of the base exp, not of what you are getting

    If you were getting 260k exp with a 100% multiplier then the base exp for that mob must be 260k so adding a 50% multiplier to that would add 260k x 0.5 which is 130k, absolutely
    But if you are gettinng 260k exp with 260% multiplier as in the above example, then the base exp for that mob must be 100k so adding a 50% multiplier to that would add 100k x 0.5 which is 50k

    - - - Updated - - -

    I explained this differently to someone in-game and it made more sense when I explained it this way, so it might help here too

    Say you kill a 100 exp mob, you get 100 exp base
    If you also have subscription (30%) then subscription gives you 30 exp
    If you also have training pot (50%) then pot gives you 50 exp

    So you get 180 exp

    If bonuses multiplied, then the training pot would give you 0.5 x 130 = 65 exp instead of 50. If that was the case, then it would become more valuable the more buffs you have, which would give a huge advantage to people who can afford to have lots of separate buffs at the same time. The training pot will always be worth 50 exp on a 100 exp mob regardless of how many other buffs you have, which keeps it fair for everyone.
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    Re: Exp Multipliers

    Zad is right. The exp stat is added not multiplied.

    However, if there is an exp event the multiplier is basically applied to the monster, so a 200% exp event will double your personal exp multiplier, which is what makes them so awesome!

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    Re: Exp Multipliers

    Quote Originally Posted by zad48231 View Post
    Are you sure they don't stack?

    What is your actual %?

    For example if you have normal (100%) rested exp (150%) training pot (50%) and shield (10%) then your total would be 310%

    Without the training pot you would have 260%

    So a mob that gives you 260k exp normally will now give you 310k exp with training pot.

    It works this way for me, I am sure that is the intended behaviour of the buffs
    Youíve missed the 25% from Taoist buff.
    However Iím still not receiving the full exp. I believe I was getting was 360%
    I took screen shots Iíll upload today.
    Last edited by kinky1; 27-08-2018 at 12:54 AM.

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    Re: Exp Multipliers

    Quote Originally Posted by kinky1 View Post
    You’ve missed the 25% from Taoist buff.
    However I’m still not receiving the full exp. I believe I was getting was 360%
    I took screen shots I’ll upload today.
    I was just making a generic example to explain the maths

    Don't necessarily need screenshots, only need the following information:
    - Your total exp percentage as it reads on the status screen
    - Your level and mob level
    - Exp with buff/pot and exp without
    Zad War 155 | Zade Wiz 176 | Zadu Tao 148

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    Re: Exp Multipliers

    I was given the impression it would be a flat 50% of w.e your xp is i.e
    250+50%=375 once i used it i regretted buying it instantly, that's not how i should feel after purchasing an item lol

    For a pay to win pot its pretty tame, running at 200% or so makes popping one not really worth it

    - - - Updated - - -

    Quote Originally Posted by Scorpian View Post
    Zad is right. The exp stat is added not multiplied.

    However, if there is an exp event the multiplier is basically applied to the monster, so a 200% exp event will double your personal exp multiplier, which is what makes them so awesome!
    So only use them on double xp events as they are puny ?
    Wish id have known this sooner!
    #freemagmus
    Last edited by WhyHexSpeeders; 28-08-2018 at 04:37 PM.

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    Re: Exp Multipliers

    Quote Originally Posted by WhyHexSpeeders View Post
    For a pay to win pot its pretty tame, running at 200% or so makes popping one not really worth it
    The exp pot gives the same amount of exp regardless of how many other buffs you have

    If it gets you an extra 50k per mob when you have no other buffs, then it'll still get you an extra 50k per mob when you have loads of other buffs. IMO it's actually more fair that way. Otherwise pay to win becomes even easier
    Zad War 155 | Zade Wiz 176 | Zadu Tao 148

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    Re: Exp Multipliers

    Training Potion is described as Exp + 50% in the shop, however I can understand how you might expect different.
    The potion has effectively lost some potency with other Exp buffs appearing, such as resting exp, and so an upgrade may be needed.
    On Project69 there is a 100% potion which may be more appropriate here.

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    Re: Exp Multipliers

    Quote Originally Posted by Scorpian View Post
    Training Potion is described as Exp + 50% in the shop, however I can understand how you might expect different.
    The potion has effectively lost some potency with other Exp buffs appearing, such as resting exp, and so an upgrade may be needed.
    On Project69 there is a 100% potion which may be more appropriate here.
    Are these the same potions as a few years ago? I cant remember exactly but pre 105 they owned.

    They was decent in the days of St 7th afk levelling !
    Was a few years ago and a lot of the buffs outweigh the p2w method nowadays xD

    Makes no difference to a p2w guy who has active levellers, if the p2w guy thinks the pots are bad they would just pay the guy for another hour.

    I.e 250k kills for 1 hour @ 5pound an hour on pot
    Or 200k kills for 2 hours @5pound an hour without a pot

    It's a no brainer and both the leveller and acc owner gain....

    Your pocket or somebody elses
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    Last edited by WhyHexSpeeders; 30-08-2018 at 04:56 PM.

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