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Thread: Guild Update Beta Testing

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  1. #1
    Administrator Scorpian's Avatar
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    Guild Update Beta Testing

    Arcadia will be rebooted early tomorrow morning for beta testing the Guild Feature Update.

    The Guild Feature Update, in essence, allows Guilds to grow and purchase upgrades via points earned though regular hunting. At a later date, Guilds will also be able to enter tournaments and contest the leader-boards.

    Since this is a multiplayer feature, it is hard to balance and scale without live testing. It really requires the entire engaged server to balance it.

    For this reason, the feature is going to be limited stage by stage while decisions are made based on how things are playing out. This may reluctantly involve features being taken away from Guilds (such as member limits) or changing prices (for seats, levels, shields etc). Worst case scenario, Guilds stats will be reset, (although this also has its positives).

    We ask for you patience while this feature is rolled out


    There will be other minor updates included tomorrow. We will also be announcing content releases shortly..

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    Warda (17-05-2018)

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    Re: Guild Update Beta Testing

    Also: https://thelegendofmir.com/forum/thr...Guild-features

    Questions and Answers:

    How do I create a Guild?
    Head to the Palace in Bichon Wall and talk to the Bichon Administrator.

    How do I level the Guild?
    Guild Leaders will see an option to buy a level for the Guild. The cost to buy a level is in Guild Build Points. A Guild needs at least 30% stability in order to level up.
    The maximum level is currently 10.

    How do I get Guild Build Points?
    Currently, Guild Build Points are earned though killing certain monsters, such as, but not limited to, Bosses, Subs, and glowing champions. Whoever kills the monster must be within 30 levels of the monster in order to collect the points.
    n.b. If your member count is currently greater than your Guild Seat allowance then you will not gain any points. You can kick excess members without losing stability.

    What is a Guild Seat?
    Each member takes up a Seat. The maximum allowance is limited by Guild level. Leaders can buy extra Seats for a fee of Guild Build Points.
    There is a current Guild Seat maximum of 30.

    What is Stability?
    Certain functions require a stable guild. Performing actions such as adding/kicking members will reduce your Guilds stability. An inactive Guild will also lose stability; each day after 3 AM, a determined number of Guild Build Points will be deducted in order to maintain stability. If the Guild has enough points it will gain 15% stability. If there are not enough points then stability will be lost. When stability reaches 0% a Guild level will be lost.

    How do I get Aura?
    Much like Karma, Guild Aura is affected by game-play. The primary source of negative Aura is illegal player kill, however there are other means of gaining / losing Aura.

    What is the point in donating Gold or GameGold to the Guild?
    Some actions, such as buying Shields will require a cost in Gold. Members can help to supply that Gold for the buffs they receive.
    Currently GameGold is not required for anything, so it is recommended to not lock it into the Guild.

    How can I take Gold or GameGold out of the Guild?
    Currently this cannot be done. In future updates there may be a 'dividend' button which will distribute a portion of the Guild Gold fairly to all the members.

    What is a Guild Shield?
    A Guild Shield is a buff that can be earned and then bought. The buff is passed onto all members. The cost is proportional to the total number of members. Currently only Wooden Shields are accessible.

    How can I increase the maximum member count?
    Buy Guild Seats. There is a current Guild Seat maximum of 30.





    Guild Stability will not drop below 0% until the weekend (probably Saturday) so stock up on Guild Build Points before then!
    Last edited by Scorpian; 17-05-2018 at 03:38 PM.

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    Re: Guild Update Beta Testing

    Awesome

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    Re: Guild Update Beta Testing

    yeps: live testing to adjust minor tweaks in the algoritmes !.

    Good Good Scorps : continue the good job ;).

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    Re: Guild Update Beta Testing

    Added some QnA to the second post

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    bastos (18-05-2018)

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    Re: Guild Update Beta Testing

    To give some ideas, for example, there are Guild Build Point available (in a 24 hour period, counting only standard spawns):

    Shelob, Spider Cave: 430 points
    Holy Palace: 430 points
    Black Dragon Dungeon: 400 points
    Zuma Dungeon: 240 points
    Sunken Temple: 888 points
    Desert Tunnel: 330 points
    Cursed Jungle: 550 points
    Paradise: 500 points

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    Re: Guild Update Beta Testing

    Quote Originally Posted by Scorpian View Post
    To give some ideas, for example, there are Guild Build Point available (in a 24 hour period, counting only standard spawns):

    Shelob, Spider Cave: 430 points
    Holy Palace: 430 points
    Black Dragon Dungeon: 400 points
    Zuma Dungeon: 240 points
    Sunken Temple: 888 points
    Desert Tunnel: 330 points
    Cursed Jungle: 550 points
    Paradise: 500 points
    Are these zones going to be scaled to the new player level ? if we have to be within 30 lvls to receive the bonus points ! a lot of us will already be too high if not.

  12. #8
    Supreme Member zad48231's Avatar
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    Re: Guild Update Beta Testing

    Quote Originally Posted by Scorpian View Post
    What is Stability?
    Certain functions require a stable guild. Performing actions such as adding/kicking members will reduce your Guilds stability. An inactive Guild will also lose stability; each day after 3 AM, a determined number of Guild Build Points will be deducted in order to maintain stability. If the Guild has enough points it will gain 15% stability. If there are not enough points then stability will be lost. When stability reaches 0% a Guild level will be lost.
    I'm not quite clear on how and when stability increase is calculated.

    I get that any membership changes (add/remove) reduces it by 5. But how exactly is it increased? "If the guild has enough points it will gain 15% stability" how many is enough and when / how often does that happen? How many points is "not enough" and thus will cause stability to be lost?

    Thanks :)

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    Administrator Scorpian's Avatar
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    Re: Guild Update Beta Testing

    Quote Originally Posted by zad48231 View Post
    I'm not quite clear on how and when stability increase is calculated.

    I get that any membership changes (add/remove) reduces it by 5. But how exactly is it increased? "If the guild has enough points it will gain 15% stability" how many is enough and when / how often does that happen? How many points is "not enough" and thus will cause stability to be lost?

    Thanks :)
    There is a notice on the Guild Screen that will eventually tell you exactly how many points you need.

    It takes into account Guild level and number of members.

    For a lower level Guild, most the points are due to members, as the guild gets higher level the more you need (it is exponential) - thus making a sort of soft cap on Guild levels.

    Something like this:
    Level: 0 Members: 5 Daily Cost: 25
    Level: 1 Members: 6 Daily Cost: 30
    Level: 2 Members: 7 Daily Cost: 36
    Level: 3 Members: 8 Daily Cost: 43

    At 3 AM, as long as you have those points, you will gain 15% stability. The points are of course deducted. You can stockpile roughly enough points to leave the Guild offline for 5 days (but only at the earlier levels, then the Guild must be more continually active).

    At the moment we are not deducting stability if you do not have the points, but in future we will (the % loss will be considered after review). Since it takes some time to understand everything it seemed best not to put Guilds into a hole that is difficult to get out of.

    Hope that clears things up a bit more

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    Re: Guild Update Beta Testing

    That makes it a lot clearer, thanks

    A lot to learn here!

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    Guild Level 2

    Cant seem to be able to level guild to 2 because it requires 180 points but the max we can have is 150/150

    Do we need more members or something first?

  17. #12
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    Re: Guild Update Beta Testing

    Adding seats will increase the point storage limit

    WeMade a dream,
    I made a reality.


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